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Abyssal

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  1. Sorry, I had read your text too fast and understood it wrong. (plus the fact i don't speak well english) Well, is there a way to make it different for undefined number of items? Like the IC2 nano saber, which I can turn one whithout turning another. (don't get well the ItemStack thing. I just use it for meta items and returns)
  2. Thanks for the fast answer, but the problem is that isn't working. The variables isn't statics and dunno what to do. As I wrote in the example, the same issue occurs in the code.
  3. Hi, I started yesterday in forge coding and I need to do one thing, but don't know how.. I have an item class which has an overrided method, RightClick. The problem is that I can't make it individual for each Item created. Bit confusing, isn't it? Let me throw an example: Player crafted an Item. Player crafted the same Item again. When he right clicks one (no matter which) of the items, the action executes for both. Can someone help me? It is the only missing thing preventing me to finish the mod.
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