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Jeb_Radic

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Everything posted by Jeb_Radic

  1. Okay, that makes sense. I will look into doing that as best I can, though most of my search attempts so far have been hijacked by the much more common questions of "how do I install resource packs" Thanks.
  2. I think that I am already doing what you are suggesting because I've already put the files in this location: src\resources\assets\[modname]\mcpatcher\ctm\ctmtest I mimicked the structure of CTM texture packs, and when I place a normal texture in the folder, the block I place shows that texture correctly. The CTM, however, will not show properly, with the missing texture checkerboard being shown instead. Or are you suggesting something else?
  3. Hey, I am wanting to make a mod with aesthetic blocks that have CTM textures using mcpatcher which is built into optifine. Putting the assets into the mod's file, I haven't been able to get it to work so far, even using ctm blocks from working texture packs. That said, the assets do work if I add them in through the resource pack manager in game, but I clearly can't do that for release. I was wondering how I might go about doing this. Thanks.
  4. Hi. I am working on a mod which includes a variety of decorative blocks which I want to use in conjunction with Optifine's connected textures mod. At first, I thought it would be simple, like mimicking the the folder structure found in connected texture packs for vanilla minecraft, except under the header of [modname]/mcpatcher/ctm/... But I haven't been able to get it to work. I have confirmed that the ctm properties file is correct by creating a simple resource pack where I apply the texture to a vanilla dirt block, and it works fine, but I get no effect when I try to apply it to my custom block, either through compiling the assets into the mod, or creating a stand alone texture pack. TLDR; I want to get connected textures to work with my mod, but I can't get it to work. Any suggestions? Thanks!
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