When overriding vanilla blocks as explained here it seems like vanilla tool efficiency no longer works on the replacements. Somehow the overridden blocks inside the Set in ItemSpade's effectiveBlocks are null. Any idea what's going on / what I'm doing wrong?
Issue: pic from debug
Value in Class Blocks: debug
Block Class: pastebin
ModBlocks Class: pastebin
It seems when the set is first created that Blocks.GRASS is the vanilla block, yet that value is set from the overridden registry, right?
imgur