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Munku

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Posts posted by Munku

  1. Hi everyone.

    I'm having some difficulty with Inventory management for machines. Basically, it started out as pipes pulling from both the "input" and "output" slots, so I extended ItemStackHandler to this:

    Now, it works in that pipes can no longer take the input, but a new problem has occurred within the GUI container: I can no longer take the input item out by dragging it! 

     

    public class InventoryHandlerEx extends ItemStackHandler {
    
    
        SlotInfo[] slotInformation;
    
        public InventoryHandlerEx()
        {
            super(1);
    
            slotInformation = new SlotInfo[1];
    
    
        }
        public InventoryHandlerEx(int size) {
            super(size);
    
            slotInformation = new SlotInfo[size];
    
        }
    
    
        @Override
        @Nonnull
        public ItemStack insertItem(int slot, @Nonnull ItemStack stack, boolean simulate)
        {
    
    
            if (!canInsert(slot))
                return stack;
    
    
            return super.insertItem(slot,stack,simulate);
        }
    
        @Override
        @Nonnull
        public ItemStack extractItem(int slot, int amount, boolean simulate)
        {
    
            if (slot == 0)
                return ItemStack.EMPTY;
    
            if (!canExtract(slot))
                return ItemStack.EMPTY;
    
            return super.extractItem(slot,amount,simulate);
    
        }
    
        public boolean canInsert(int slot)
        {
            return slotInformation[slot].insert == true ? true : false;
        }
    
        public boolean canExtract(int slot)
        {
            return slotInformation[slot].extract == true ? true : false;
        }
    
        public void setSlotInformation(int slot, SlotInfo info)
        {
            slotInformation[slot] = info;
        }
    


    Container Code:
     

    public class ContainerTest<T extends BaseTile> extends Container {
    
        private T te;
        private IInventory pi;
    
    
        private int[] cachedFields;
    
    
        public ContainerTest(IInventory playerInventory, T te)
        {
            this.te = te;
            this.pi = playerInventory;
            addPlayerSlots(playerInventory);
            addOwnSlots();
    
        }
    
    
        private void addPlayerSlots(IInventory playerInventory) {
            // Slots for the main inventory
            for (int row = 0; row < 3; ++row) {
                for (int col = 0; col < 9; ++col) {
                    int x = 8 + col * 18;
                    int y = row * 18 + 84;
                    this.addSlotToContainer(new Slot(playerInventory, col + row * 9 + 10, x, y));
                }
            }
    
            // Slots for the hotbar
            for (int row = 0; row < 9; ++row) {
                int x = 8 + row * 18;
                int y = 72 + 70;
                this.addSlotToContainer(new Slot(playerInventory, row, x, y));
            }
        }
    
        private void addOwnSlots() {
            //((T)this.te).
            InventoryHandlerEx itemHandler = (InventoryHandlerEx)this.te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
            //IItemHandler itemHandler = this.te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
            int x = 80;
            int y = 12;
    
            addSlotToContainer(new SlotItemHandler(itemHandler,0,80,12));
            addSlotToContainer(new SlotOutput(itemHandler,1,80,58));
    
            /*
            // Add our own slots
            int slotIndex = 0;
            for (int i = 0; i < itemHandler.getSlots(); i++) {
                addSlotToContainer(new SlotItemHandler(itemHandler, slotIndex, x, y));
                slotIndex++;
                //x += 18;
                y += 46;
            }
            */
        }
    
        @Override
        public ItemStack transferStackInSlot(EntityPlayer player, int index)
        {
            ItemStack itemstack = ItemStack.EMPTY;
            Slot slot = inventorySlots.get(index);
    
    
    
    
    
            if (slot != null && slot.getHasStack()) {
                ItemStack itemstack1 = slot.getStack();
                itemstack = itemstack1.copy();
    
                int containerSlots = inventorySlots.size() - player.inventory.mainInventory.size();
    
                if (index < containerSlots) {
                    if (!this.mergeItemStack(itemstack1, containerSlots, inventorySlots.size(), true)) {
                        return ItemStack.EMPTY;
                    }
                } else if (!this.mergeItemStack(itemstack1, 0, containerSlots, false)) {
                    return ItemStack.EMPTY;
                }
    
                if (itemstack1.getCount() == 0) {
                    slot.putStack(ItemStack.EMPTY);
                } else {
                    slot.onSlotChanged();
                }
    
                if (itemstack1.getCount() == itemstack.getCount()) {
                    return ItemStack.EMPTY;
                }
    
                slot.onTake(player, itemstack1);
            }
    
            return itemstack;
    
        }
    
        @Override
        public void detectAndSendChanges() {
            super.detectAndSendChanges();
    
            boolean allFieldsHaveChanged = false;
            boolean[] fieldHasChanged = new boolean[te.getFieldCount()];
    
            if (cachedFields == null)
            {
                allFieldsHaveChanged = true;
                cachedFields = new int[te.getFieldCount()];
            }
    
            for (int i = 0;i < cachedFields.length;i++)
            {
                if (allFieldsHaveChanged || cachedFields[i] != te.getField(i))
                {
                    cachedFields[i] = te.getField(i);
                    fieldHasChanged[i] = true;
                }
            }
    
            for (IContainerListener temp : listeners)
            {
                for (int fID = 0; fID < te.getFieldCount();fID++)
                {
                    if (fieldHasChanged[fID])
                    {
                        temp.sendWindowProperty(this,fID,cachedFields[fID]);
                    }
                }
            }
    
        }
    
    
        @SideOnly(Side.CLIENT)
        @Override
        public void updateProgressBar(int id, int data) {
            te.setField(id, data);
        }
    
    
    
        @Override
        public boolean canInteractWith(EntityPlayer playerIn) {
            return true;//te.canInteractWith(playerIn);
        }

    How would I go about letting (only) the GUI be able to click/shift-click/drag the input items out?

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