I made a chewing gum for my mod. It's not getting used up when you eat it. I wanted to introduce a chance that it's randomly swallowed. I tried using java.util.Random#nextInt and it seemed to work fine until I noticed the stacksize and burp sounds glitching. I'm assuming the random number on the client is not the same as on the server.
 
	Here's my code:
 
public class ChewedGum extends ItemFood {
	
	private static final int CHANCE_SWALLOW_ONE_OF = 3;
	...
	
	@Override
	@Nullable
	public ItemStack onItemUseFinish(ItemStack stack, World worldIn,
			EntityLivingBase entityLiving) {
        if (entityLiving instanceof EntityPlayer){
        	EntityPlayer player = (EntityPlayer)entityLiving;
        	
        	if(new Random().nextInt(CHANCE_SWALLOW_ONE_OF) == 0) {
        		--stack.stackSize;
        		worldIn.playSound((EntityPlayer)null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_PLAYER_BURP, SoundCategory.PLAYERS, 0.5F, worldIn.rand.nextFloat() * 0.1F + 0.9F);
        	}
        }
		return stack;
	}
	...
}
	 
 
	Is there a way to get the same random number on both ends?