I actually found a way to set the models for other players without packets already, I just need to find a way to get the player's current model, and I figured that would be the easiest if I intercepted the packet it sends to the server which includes it.
Make the MorePlayerModels mod be usable on servers that don't have the plugin installed by intercepting and spoofing the packets the mod sends and receives.
Hey everyone, I'm trying to figure out how to intercept custom packets sent from the client to the server, while still in the client, and how to send a packet from the client to the same client making it look like it came from the server.
I have no idea how to this and any help would be greatly appriciated!
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