
xXWitherBossXx
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Everything posted by xXWitherBossXx
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Thank you all.
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Thanks. I will have multiple tile entities, how could I use an interface to accomplish this?
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Any ideas on how to send a peice of data to the tile entity from another tile entity? It would probably be a couple variables.
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I already know how to get the block that I am aiming for. I just don't know how to tell the tile entity that it is being hit
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Ok, thanks! Any idea on what to use to actually send data between the tile entities? Storing the power and creating the power is fine. I'm just confused on transporting the power. Any clarification?
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Ok, can you give me an idea of how I could do that? I was thinking that I needed a te because the lasers were going to act as a power transfer system
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Ok. I am making a mod about lasers. I need a block to know when it gets hit by a laser. Obviously, I can't just check if a line is rendering through a block, so I was thinking that I could use tile entities and send data between them. Is this the right way of going about this? And how could I do it? The system would be something like this: Block A ———gl line——— Block B Block A sends data to Block B Block B realizes it has a lazer on it Yay we're done here.
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Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
Oh, I think I get it now. The custom models go in the models folder, and the jsons for every block go in the blockstates folder. Thank you, I was thoroughly confused. -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
But I have the blockCopper.json in that folder. What goes in the blockstates folder? -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
Oh, does it go in the block States folder instead? And not in the assets/models/block/ folder? -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
No, I didn't see to add one in the tutorial I was following. Are they required? And does that replace the model file in the assets/models/block/blockName.json -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
That's a thing in 1.10? Jee. I guess a lot has changed since the good old days of 1.8 -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
Sorry i haven't been able to respond, I am very busy right now since school just ended. Here is the latest log: pastebin: https://pastebin.com/MvjBHw7N -
Issue with textures not appearing
xXWitherBossXx replied to xXWitherBossXx's topic in Modder Support
Here is my Client Proxy. I know this works because my items are working as well, should i use a separate one for my blocks? package com.prisma.proxy; import com.prisma.main.ProjectPrisma; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraftforge.client.model.ModelLoader; public class ClientProxy extends CommonProxy{ @Override public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(ProjectPrisma.modId + ":" + id, "inventory")); } } -
Well, i have some blocks that don't seem to want to have a texture. IDK what is going wrong Here is my code: ModBlocks.java: BlockBase.java: The JSON of the blockCopper: And the image is named blockCopper.png i dont know what is going on
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Anything on how to render the lasers? I have no idea and I was looking at some other examples but they just render a line all the time. Also, for the block being hit by laser, I was thinking of using tile entities and sending data between tileentitys. Is this the right approach?
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Hi everyone! I am just wondering how to draw a line between 2 blocks. I'm making a laser mod, and I want to be able to see the lasers. Also, is there a way to let the block being hit with the laser know that it is being hit with a laser? For example, letting a mirror block know if a laser is hitting it, it's strength, color and size? Any help is very appreciated.
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[1.11.2] missing texture of a vanilla item.
xXWitherBossXx replied to salvestrom's topic in Modder Support
Oh and the reference to the folder with the textures is skipping over a folder, check your json Maybe move your items folder with the textures in it up a level? -
[1.11.2] missing texture of a vanilla item.
xXWitherBossXx replied to salvestrom's topic in Modder Support
It appears to me, but correct me if I am wrong, that you have no different textures for each scale book. You have the default texture, but you may need to have a separate png file for each different render instance. At least that is how I would attempt to solve it. -
Just copy the text into a pastebin.com and reply with the link. Just make an account or log in, click the button that says new paste, then paste the text in from the log. Then click save and reply with the url from your url bar. Eeasy peasy?
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Yes, the length of a normalized vector is always one. However, in this page I found, http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/1434994-how-to-get-the-x-y-z-of-the-block-the-player-is, it appears that you have to add .normalize() to getLookVec to get the normalized version. (look at the first reply) However, this was in 1.6.4 and this may have changed, I don't know. If it has not changed, that means that getMin will not always return 0.4.
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So I was looking at 1.10 mods one day and I saw that a mod I like, Avaritia, has not been updated yet. So I was wondering whether it would be theoretically possible to load a mod written for 1.7.10 to 1.10 by means of a special loader? Perhaps if one was to find all of the differences between the two versions and make a loader that patched those differences together. Just a thought, I would like to hear some ideas on this.