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joaopms

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Everything posted by joaopms

  1. I've already done that, but I fixed it up. Somehow, the check for "if (!world.isRemote)" was causing the problem, but it was being called. I guess it was trying to render the server side on the client side. Thanks!
  2. Ah yeah, you're right Thanks!
  3. I'm doing a block that opens a GuiScreen that will let you write a player name name and save it to NBT, but I didn't get to that yet. But when you Right Click it, but the Gui isn't displaying. And yes, I'm registering the GuiHandler and the block and Tile Entity. GuiHandler.java public class GuiHandler implements IGuiHandler { @Override public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (tileEntity != null) { switch(id) { case 0: return null; } } return null; } @Override public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z) { TileEntity tileEntity = world.getBlockTileEntity(x, y, z); if (tileEntity != null) { switch(id) { case 0: return new GuiIdentification(player, (TileEntityIdentification) tileEntity); } } return null; } } BlockIdentification.java public class BlockIdentification extends BlockContainer { public BlockIdentification(int id, Material material) { super(id, material); setHardness(2.0F); setStepSound(Block.soundStoneFootstep); setUnlocalizedName("identificationBlock"); setCreativeTab(UsefulBlocks.tabUsefulBlocks); } public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float par7, float par8, float par9) { if(!world.isRemote) { player.openGui(UsefulBlocks.instance, 0, world, x, y, z); } return true; } public TileEntity createNewTileEntity(World world) { return new TileEntityIdentification(); } } TileEntityIdentification.java public class TileEntityIdentification extends TileEntity { public TileEntityIdentification() { } @Override public void writeToNBT(NBTTagCompound par1) { super.writeToNBT(par1); } @Override public void readFromNBT(NBTTagCompound par1) { super.readFromNBT(par1); } } GuiIdentification.java public class GuiIdentification extends GuiScreen { public final int xSize = 176; public final int ySize = 88; public GuiIdentification(EntityPlayer player, TileEntityIdentification tileEntity) { super(); } @Override public void initGui() { int posX = (this.width - xSize) / 2; int posY = (this.height - ySize) / 2; this.buttonList.add(new GuiButton(0, posX + 40, posY + 40, 100, 20, "no use")); } @Override public void drawScreen(int x, int y, float f) { this.drawDefaultBackground(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.func_110577_a(new ResourceLocation("usefulblocks:textures/gui/IdentificationBlock.png")); int posX = (this.width - xSize) / 2; int posY = (this.height - ySize) / 2; this.drawTexturedModalRect(posX, posY, 0, 0, xSize, ySize); super.drawScreen(x, y, f); } @Override public boolean doesGuiPauseGame() { return false; } @Override protected void keyTyped(char par1, int par2) { if (par2 == 1 || par2 == this.mc.gameSettings.keyBindInventory.keyCode) { this.mc.thePlayer.closeScreen(); } } } Also, I'm getting an error a warning on the buttonList.add line: "Type safety: The method add(Object) belongs to the raw type List. References to generic type List<E> should be parameterized"
  4. Magic Assembly? Magically Industrialized? Thaumic Industry? Good luck!
  5. Thank you guys! <3
  6. Hello! I'm trying to make a mod, but I have a trampoline and it looks weird on my inventory and I wanna change that. Like, my block will render normal, but the item texture on inventory will be different. Can someone help me? Thanks!
  7. It works! Thank you! <3
  8. Hello modders! I'm kinda a noob on modding Minecraft, and I'm working on a mod that haves a block that allows you to jump high when you jump on them, but I've searched everywhere and I can't find the code that I need. Can you please help me? Thank you!
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