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lieywe

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  1. Thanks, that solved my problem
  2. private static ItemTest itemTest; public static void init(RegistryEvent.Register<Item> event) { itemTest = new ItemTest("test", event); } public static void initRenders() { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(itemTest, 0, new ModelResourceLocation(itemTest.getRegistryName(), "inventory")); } Registering the model for ItemTest causes a NPE and I don't know why. Some ideas? Or better, is there a more elegant way to render items?
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