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ZombieHDGaming

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Posts posted by ZombieHDGaming

  1. 7 hours ago, diesieben07 said:

    Custom payload packets are universal, they can be received by both spigot and the FML packet system.

    Can you give an example of this? I've never heard anyone mention this and would like to take advantage of this.

  2. 22 hours ago, draganz said:

    Question relating toward implementation within minecraft (forge). How does one go about this: I wish to have a texture (lets say a white square) that will be rendered via a TESR; lets say it looks like this (I do hope this posts correctly):

     

    (p1)                 (p2)                       (p3)

          XooooooooooXoooooooooooX

          oooooooooooooooooooooooo

    (p4)XoooooooooUooooooooooooX (p5)

          oooooooooooooooooooooooo 

          XoooooooooXooooooooooooX

    (p6)                (p7)                          (p8)

    , with the center being "U," and different points being labeled p(n) and designated with "X." So lets begin: I wish to have say p2 render (like a light) of red from its point to (creating like a  gradually fading triangle) from p1, p3, and U. This looking like (with "R being a strong red color, and "r" being a lighter, use your imagination for the gradual fading from strong to weak):

     

    (p1)                 (p2)                       (p3)

          Xo rrrrrRRRRXRRRRrrrrrrrrr oX

          oooo rrrrRRRRRRRrrrr oooooo

    (p4)XoooooooooUooooooooooooX (p5)

          oooooooooooooooooooooooo 

          XoooooooooXooooooooooooX

    (p6)                (p7)                          (p8)

     

    With p2 having the strongest point of red, and the outer "r" points being near white, needless to say, other p(n) points remaining white as well (non coloring) ; from there, it should also be possible to do the like with other colors and also using the same implementation for the remaining points on the texture, to create similar effects. How to do this is known for me going from scratch (no from within a mod in Minecraft; and as aside note, so do I know how to change the entire textures color (at once)); my question being more on the line of how to do specific vector (color) shadings on the texture, prefereably via minecrafts implementations, should it be possible.

     

    example in picture format as follows (beginning texture [state0.png] => after first point shading [state1.png] => further implementation [state2.png]):

    state0.png

    state1.png

    state2.png

    Can you explain what you are trying to do? You give examples of what you have in mind, but nothing truly explaining what it is you want to do in the TESR. Rendering something through a TESR is easy if you know what you are doing, but we are gonna need a little more info about what it is you are trying to do before we can help.

  3. 7 minutes ago, DireDoesGames said:

    I'm wondering if there is any open source mods that I could be used to learn from?

     

    EDIT: 

    I've found this but they all seem to been highly advanced and non learner friendly mods,

    https://github.com/agaricusb/ForgeMod/wiki/List-of-Open-Source-Forge-Mods

     

    Thanks in advanced!

    Well, I hate to tell you this, but most mods are advanced, because they need to be to work. Anything is learner friendly, it's just the matter if you can understand the code.

  4. 12 minutes ago, Socratic_Phoenix said:

    I'm trying to add a custom resource which can be changed by resource packs. I am having trouble accessing this resource. How would I go about this? I really have no idea, at the moment, I'm doing this: 

    
        public static IResource getResource(ResourceLocation location) throws IOException {
            IResourceManager manager = Minecraft.getMinecraft().getResourceManager();
            List<IResource> resources = manager.getAllResources(location);
            return resources.get(resources.size() - 1);
        }

    Which, from what I can tell, should maybe work (but it's not), but I feel like there must be a better way to do this...

     

    Any help is appreciated...

    I mean, I'm not the greatest with knowledge since I'm still pretty new to Forge modding,  but I'm pretty sure a resource pack can overwrite a resource by default, so long as it follows the same structure as your resource section is set up.

  5. On 4/25/2017 at 10:24 AM, Bryanlp2 said:

    thank you for the info..... I appreciate your time/efforts.... Unfortunately, I wish these dilemmas were not real, and the minecraft gods could waive their magic wands and create a UNIVERSAL EDITION (Not computer, console, pocket......) JUST ONE and streamline it for current updates and add-ons.....

     

    NOTE TO SELF - be patient and hopeful that the young minds of today can rectify these issue and educate all the rest of us... so we can just enjoy technology, gaming, and the adventures within the MC community.  And more importantly, so we of common folk minds, don't have to worry with all the scientific, computer coding, and realms of physics (can do's and can not do's) - PLEASE HELP US youngsters - tear down the conventional roadblocks that keep us from utopia

    Let me hit you with a little insight, since you didn't seem to understand @Choonster's message in your note to self. The PC version of Minecraft is handled by Mojang.....the other versions are handled by other studios, not totally involved with Mojang. As such, the versions have completely different codebases, making it impossible to support them both without an entire team to help. Until the other versions converge to use the same codebase (which is likely going to be never), Forge will never feasible on anything other than PC.

     

    There is also hardware limitations between the Xbox and PC versions, that will also cause major issues.

     

    To conclude, never going to happen bro. No one can do anything about it. Also, you used higher vocabulary words in your responses, and yet you put "us youngsters".......I'm 18 and would never phrase my words like that unless I had no idea what I was talking about......but that's just me being nitpicky :D

     

    Cheers,

    Zombie

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