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NoPlotBlog

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  1. It crashed when I was using the planks enum. Error seemed to be occurring in the BlockStateContainer. Right or wrong, by troubleshooting method is to comment out method calls in the reverse order that Minecraft should be loading them (At least to my understanding of when Minecraft should be loading them). So, working backwards, I removed the method call to render the block/blockitems, then the method call to create blockitems, then the method call registering the block, and then the instantiation to the block, which of course loaded because Minecraft wasn't even looking at my class anymore. Then a whole lot of change this, change that as educated guesses to what could cause the problem. My last ditch effort was to mimic my planks class, but with the variant for axis added in, which worked for some odd reason. I don't have the crash log, but if anyone is interested, I could always change my ModBlocks class to instantiate BlockSweetsLog2 (Which is the original class) and get the crash log from that. Like I said, though, it is working. I'm just curious as to why...lol
  2. Just to start out. Everything is working just fine. Not troubleshooting, per se. What I have is a point of curiosity. I created my BlockLog class last night, and fought with it through the night and on into the morning. What I discovered, was that calling the EnumType from my BlockPlanks class was the issue. I created an EnumType in the BlockLog class, removed the arithmetic compensating for LOG_AXIS (Which I'm sure will bite me sooner than later) and everything works like a dream. So I'm curious as to why it didn't like me calling EnumType from my BlockPlanks class, the way the BlockNewLog does things. Again, not really a panic point. Everything is working just fine right now, but for future reference, I would be interested to know why the Minecraft way didn't work like I expected. I've linked my Git repository, the class BlockSweetsLog2 is the version of the file as I initially created it. BlockSweetsLog is the one that works, and has a ton of stuff commented out, and probably some weirdness here and there where I was changing things around to figure out what was going wrong. I'll clean it up later, right now I'm celebrating my victory with another cup of coffee and a cigarette Git link for reference https://github.com/meganmorgangames/Sweets
  3. Nevermind. You step away, have a bite, smoke a cigarette, then realize there is an entire class you forgot to include that's entire purpose is to render items and itemblocks....Sheesh. Thank you for the response, though, Jay. In the future, if I have issues, I will included a link to the log from my test run.
  4. I know this has been asked a million times, and I've tried following the example that Choonster has very graciously provided. Most everything is working exactly like I would expect, except that my items are not rendering. They are registered, but I get the lovely little purple/black boxes. I've created a Git repository to help show what I've done. My Main class: https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/java/com/meganmorgangames/sweets/Sweets.java My Variant Block class: https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/java/com/meganmorgangames/sweets/block/SweetsPlanks.java My Block Registering class: https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/java/com/meganmorgangames/sweets/init/ModBlocks.java BlockState JSON https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/resources/assets/sweets/blockstates/planks.json Block JSONs https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/resources/assets/sweets/models/block/candycane_planks.json https://github.com/meganmorgangames/Sweets/blob/master/SweetsMod/src/resources/assets/sweets/models/block/gumdrop_planks.json I had Item JSONs, but I deleted them because I thought maybe they were interfering with the process. The blocks render just fine, and it seems like maybe the items are named wrong for some reason? They appear as tile.sweets:planks.candycane.name and the same for gumdrop, but even when I created item models named planks.candycane, they didn't render. Normally, I can figure these things out, but I think I've been staring at the forest too long. First foray into 1.10.2 is more than a little bit frustrating...lol Thanks for any help you can offer.
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