Posted July 10, 201312 yr Hi there, I used to have my few WorldGenVines inside the chunkprovider but i desided that whenever i am going to add more biomes that it would be much better to have those in a custom BiomeDecorator, so off i go. First i tried just to use the BiomeDecorator grassperchunk and treeperchunk. but whenever i look in my custom dimenson they did not show up anywhere in the world. I tried making a custom one and added my WorldGenVines to it but they wouldn't show aswell. Whenever i moved those for loops back to the chunkprovider they would appear. So i guess that something goes wrong when the chunks are being created. That it doesn't get its information right from TheBiomeDeco (my custom BiomeDecorator) as i debugged TheBiomeDeco and it ran through the grassGen functions just fine. Even though i think that the problem lies in the chunk creation i still will put TheBiomeDeco and one of my Biomes in here: Biome: package Mod_Ores.BiomeGen.Biomes; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeDecorator; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.biome.SpawnListEntry; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.DecorateBiomeEvent; import Mod_Ores.mod_Ores; import Mod_Ores.BiomeGen.WorldGen.WorldGenGrapeTree; import Mod_Ores.Mobs.Entity.EntityBlueSlime; import Mod_Ores.Mobs.Entity.EntityEnt; import Mod_Ores.Mobs.Entity.EntityIceFairy; import Mod_Ores.Mobs.Entity.EntitySnowCreeper; public class BiomeGenSoulForest extends BiomeGenBase { private WorldGenerator theWorldGenerator; private TheBiomeDeco customBiomeDecorator; public BiomeGenSoulForest(int par1) { super(par1); theBiomeDecorator = new TheBiomeDeco(this); customBiomeDecorator = (TheBiomeDeco) theBiomeDecorator; this.topBlock = (byte)mod_Ores.LateriteGrass.blockID; this.fillerBlock = (byte)mod_Ores.LateriteDirt.blockID; customBiomeDecorator.baneberryvineperchunk = 3; customBiomeDecorator.blueberryvineperchunk = 5; customBiomeDecorator.blackberryvineperchunk = 3; customBiomeDecorator.cranberryvineperchunk = 5; customBiomeDecorator.raspberryvineperchunk = 4; customBiomeDecorator.razzberryvineperchunk = 4; customBiomeDecorator.strawberryvineperchunk = 6; customBiomeDecorator.grapetreeperchunk = 10; customBiomeDecorator.grassPerChunk = 10; customBiomeDecorator.mushroomsPerChunk = 30; spawnableMonsterList.clear(); spawnableCreatureList.clear(); spawnableCaveCreatureList.clear(); spawnableMonsterList.add(new SpawnListEntry(EntityBlueSlime.class, 20, 5, 10)); theWorldGenerator = new WorldGenGrapeTree(true); } } TheBiomeDeco: package Mod_Ores.BiomeGen.Biomes; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.BIG_SHROOM; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.CACTUS; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.CLAY; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.DEAD_BUSH; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.FLOWERS; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.GRASS; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.LAKE; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.LILYPAD; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.PUMPKIN; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.REED; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SAND_PASS2; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.SHROOM; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.TREE; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.COAL; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIAMOND; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.DIRT; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GOLD; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.GRAVEL; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.IRON; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.LAPIS; import static net.minecraftforge.event.terraingen.OreGenEvent.GenerateMinable.EventType.REDSTONE; import java.util.Random; import Mod_Ores.mod_Ores; import Mod_Ores.BiomeGen.WorldGen.WorldGenBaneberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlackberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlueberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenCantaloupe; import Mod_Ores.BiomeGen.WorldGen.WorldGenCranberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenGrapeTree; import Mod_Ores.BiomeGen.WorldGen.WorldGenRaspberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenRazzberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenStrawberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenVines; import net.minecraft.block.Block; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeDecorator; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenBigMushroom; import net.minecraft.world.gen.feature.WorldGenCactus; import net.minecraft.world.gen.feature.WorldGenClay; import net.minecraft.world.gen.feature.WorldGenDeadBush; import net.minecraft.world.gen.feature.WorldGenFlowers; import net.minecraft.world.gen.feature.WorldGenLiquids; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenPumpkin; import net.minecraft.world.gen.feature.WorldGenReed; import net.minecraft.world.gen.feature.WorldGenSand; import net.minecraft.world.gen.feature.WorldGenWaterlily; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.terraingen.DecorateBiomeEvent; import net.minecraftforge.event.terraingen.OreGenEvent; import net.minecraftforge.event.terraingen.TerrainGen; public class TheBiomeDeco extends BiomeDecorator { /** The world the BiomeDecorator is currently decorating */ protected World currentWorld; /** The Biome Decorator's random number generator. */ protected Random randomGenerator; /** The X-coordinate of the chunk currently being decorated */ protected int chunk_X; /** The Z-coordinate of the chunk currently being decorated */ protected int chunk_Z; /** The biome generator object. */ protected BiomeGenBase biome; // Vanilla Stuff protected WorldGenerator clayGen = new WorldGenClay(4); protected WorldGenerator sandGen; protected WorldGenerator gravelAsSandGen; protected WorldGenerator dirtGen; protected WorldGenerator gravelGen; protected WorldGenerator coalGen; protected WorldGenerator ironGen; protected WorldGenerator goldGen; protected WorldGenerator redstoneGen; protected WorldGenerator diamondGen; protected WorldGenerator lapisGen; protected WorldGenerator plantYellowGen; protected WorldGenerator plantRedGen; protected WorldGenerator mushroomBrownGen; protected WorldGenerator mushroomRedGen; protected WorldGenerator bigMushroomGen; protected WorldGenerator reedGen; protected WorldGenerator cactusGen; protected WorldGenerator waterlilyGen; protected int waterlilyPerChunk; protected int treesPerChunk; protected int flowersPerChunk; protected int grassPerChunk; protected int deadBushPerChunk; protected int mushroomsPerChunk; protected int reedsPerChunk; protected int cactiPerChunk; protected int sandPerChunk; protected int sandPerChunk2; protected int clayPerChunk; protected int bigMushroomsPerChunk; public boolean generateLakes; // Custom Stuff // Vines protected WorldGenerator baneberryVineGen; protected WorldGenerator blackberryVineGen; protected WorldGenerator blueberryVineGen; protected WorldGenerator cranberryVineGen; protected WorldGenerator raspberryVineGen; protected WorldGenerator razzberryVineGen; protected WorldGenerator strawberryVineGen; // Trees protected WorldGenerator grapeTreeGen; // plants protected WorldGenerator cantaloupeGen; // Vines protected int baneberryvineperchunk; protected int blackberryvineperchunk; protected int blueberryvineperchunk; protected int cranberryvineperchunk; protected int raspberryvineperchunk; protected int razzberryvineperchunk; protected int strawberryvineperchunk; // Trees protected int grapetreeperchunk; // Plants protected int cantaloupeperchunk; public TheBiomeDeco(BiomeGenBase par1biomegenbase) { super(par1biomegenbase); // Vanilla Stuff sandGen = new WorldGenSand(7, Block.sand.blockID); gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID); dirtGen = new WorldGenMinable(Block.dirt.blockID, 32); gravelGen = new WorldGenMinable(Block.gravel.blockID, 32); coalGen = new WorldGenMinable(Block.oreCoal.blockID, 16); ironGen = new WorldGenMinable(Block.oreIron.blockID, ; goldGen = new WorldGenMinable(Block.oreGold.blockID, ; redstoneGen = new WorldGenMinable(Block.oreRedstone.blockID, 7); diamondGen = new WorldGenMinable(Block.oreDiamond.blockID, 7); lapisGen = new WorldGenMinable(Block.oreLapis.blockID, 6); plantYellowGen = new WorldGenFlowers(Block.plantYellow.blockID); plantRedGen = new WorldGenFlowers(Block.plantRed.blockID); mushroomBrownGen = new WorldGenFlowers(Block.mushroomBrown.blockID); mushroomRedGen = new WorldGenFlowers(Block.mushroomRed.blockID); bigMushroomGen = new WorldGenBigMushroom(); reedGen = new WorldGenReed(); cactusGen = new WorldGenCactus(); waterlilyGen = new WorldGenWaterlily(); waterlilyPerChunk = 0; treesPerChunk = 0; flowersPerChunk = 2; grassPerChunk = 1; deadBushPerChunk = 0; mushroomsPerChunk = 0; reedsPerChunk = 0; cactiPerChunk = 0; sandPerChunk = 1; sandPerChunk2 = 3; clayPerChunk = 1; bigMushroomsPerChunk = 0; generateLakes = true; // Custom Stuff baneberryVineGen = new WorldGenVines(mod_Ores.Baneberry); blackberryVineGen = new WorldGenVines(mod_Ores.Blackberry); blueberryVineGen = new WorldGenVines(mod_Ores.Blueberry); cranberryVineGen = new WorldGenVines(mod_Ores.Cranberry); raspberryVineGen = new WorldGenVines(mod_Ores.Raspberry); razzberryVineGen = new WorldGenVines(mod_Ores.Razzberry); strawberryVineGen = new WorldGenVines(mod_Ores.Strawberry); grapeTreeGen = new WorldGenGrapeTree(true); cantaloupeGen = new WorldGenCantaloupe(mod_Ores.plantCantaloupe.blockID); baneberryvineperchunk = 0; blackberryvineperchunk = 0; blueberryvineperchunk = 0; cranberryvineperchunk = 0; raspberryvineperchunk = 0; razzberryvineperchunk = 0; strawberryvineperchunk = 0; grapetreeperchunk = 0; cantaloupeperchunk = 0; this.biome = par1biomegenbase; } /** * Decorates the world. Calls code that was formerly (pre-1. in ChunkProviderGenerate.populate */ public void decorate(World par1World, Random par2Random, int par3, int par4) { if (currentWorld != null) { return ; } else { currentWorld = par1World; randomGenerator = par2Random; chunk_X = par3; chunk_Z = par4; this.decorate(); currentWorld = null; randomGenerator = null; } } @Override protected void decorate() { // Vanilla Stuff MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); boolean doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND); this.generateOres(); int i; int j; int k; for (i = 0; doGen && i < this.sandPerChunk2; ++i) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CLAY); for (i = 0; doGen && i < this.clayPerChunk; ++i) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.clayGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SAND_PASS2); for (i = 0; doGen && i < this.sandPerChunk; ++i) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.sandGen.generate(this.currentWorld, this.randomGenerator, j, this.currentWorld.getTopSolidOrLiquidBlock(j, k), k); } i = this.treesPerChunk; if (this.randomGenerator.nextInt(10) == 0) { ++i; } int l; doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, TREE); for (j = 0; doGen && j < i; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; WorldGenerator worldgenerator = this.biome.getRandomWorldGenForTrees(this.randomGenerator); worldgenerator.setScale(1.0D, 1.0D, 1.0D); worldgenerator.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, BIG_SHROOM); for (j = 0; doGen && j < this.bigMushroomsPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.bigMushroomGen.generate(this.currentWorld, this.randomGenerator, k, this.currentWorld.getHeightValue(k, l), l); } int i1; doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, FLOWERS); for (j = 0; doGen && j < this.flowersPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.plantYellowGen.generate(this.currentWorld, this.randomGenerator, k, l, i1); if (this.randomGenerator.nextInt(4) == 0) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.plantRedGen.generate(this.currentWorld, this.randomGenerator, k, l, i1); } } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, GRASS); for (j = 0; doGen && j < this.grassPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; WorldGenerator worldgenerator1 = this.biome.getRandomWorldGenForGrass(this.randomGenerator); worldgenerator1.generate(this.currentWorld, this.randomGenerator, k, l, i1); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, DEAD_BUSH); for (j = 0; doGen && j < this.deadBushPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; (new WorldGenDeadBush(Block.deadBush.blockID)).generate(this.currentWorld, this.randomGenerator, k, l, i1); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LILYPAD); for (j = 0; doGen && j < this.waterlilyPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; for (i1 = this.randomGenerator.nextInt(128); i1 > 0 && this.currentWorld.getBlockId(k, i1 - 1, l) == 0; --i1) { ; } this.waterlilyGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, SHROOM); for (j = 0; doGen && j < this.mushroomsPerChunk; ++j) { if (this.randomGenerator.nextInt(4) == 0) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; i1 = this.currentWorld.getHeightValue(k, l); this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); } if (this.randomGenerator.nextInt( == 0) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; i1 = this.randomGenerator.nextInt(128); this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); } } if (doGen && this.randomGenerator.nextInt(4) == 0) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.randomGenerator.nextInt(128); l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.mushroomBrownGen.generate(this.currentWorld, this.randomGenerator, j, k, l); } if (doGen && this.randomGenerator.nextInt( == 0) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.randomGenerator.nextInt(128); l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.mushroomRedGen.generate(this.currentWorld, this.randomGenerator, j, k, l); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, REED); for (j = 0; doGen && j < this.reedsPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; i1 = this.randomGenerator.nextInt(128); this.reedGen.generate(this.currentWorld, this.randomGenerator, k, i1, l); } for (j = 0; doGen && j < 10; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.reedGen.generate(this.currentWorld, this.randomGenerator, k, l, i1); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, PUMPKIN); if (doGen && this.randomGenerator.nextInt(32) == 0) { j = this.chunk_X + this.randomGenerator.nextInt(16) + 8; k = this.randomGenerator.nextInt(128); l = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; (new WorldGenPumpkin()).generate(this.currentWorld, this.randomGenerator, j, k, l); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, CACTUS); for (j = 0; doGen && j < this.cactiPerChunk; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(128); i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; this.cactusGen.generate(this.currentWorld, this.randomGenerator, k, l, i1); } doGen = TerrainGen.decorate(currentWorld, randomGenerator, chunk_X, chunk_Z, LAKE); if (doGen && this.generateLakes) { for (j = 0; j < 50; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(120) + ; i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; (new WorldGenLiquids(Block.waterMoving.blockID)).generate(this.currentWorld, this.randomGenerator, k, l, i1); } for (j = 0; j < 20; ++j) { k = this.chunk_X + this.randomGenerator.nextInt(16) + 8; l = this.randomGenerator.nextInt(this.randomGenerator.nextInt(this.randomGenerator.nextInt(112) + + ; i1 = this.chunk_Z + this.randomGenerator.nextInt(16) + 8; (new WorldGenLiquids(Block.lavaMoving.blockID)).generate(this.currentWorld, this.randomGenerator, k, l, i1); } } // Custom Stuff for (int g1 = 0; g1 < grapetreeperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; grapeTreeGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } //vines for (int g1 = 0; g1 < baneberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; baneberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < blackberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; blackberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < blueberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; blueberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < cranberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; cranberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < raspberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; raspberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < razzberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; razzberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < strawberryvineperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = chunk_Z + randomGenerator.nextInt(16) + 8; strawberryVineGen.generate(currentWorld, randomGenerator, g2, currentWorld.getHeightValue(g2, g3), g3); } for (int g1 = 0; g1 < cantaloupeperchunk; g1++) { int g2 = chunk_X + randomGenerator.nextInt(16) + 8; int g3 = randomGenerator.nextInt(128); int g4 = chunk_Z + randomGenerator.nextInt(16) + 8; cantaloupeGen.generate(currentWorld, randomGenerator, g2, g3, g4); } MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); } /** * Standard ore generation helper. Generates most ores. */ protected void genStandardOre1(int par1, WorldGenerator par2WorldGenerator, int par3, int par4) { for (int l = 0; l < par1; ++l) { int i1 = this.chunk_X + this.randomGenerator.nextInt(16); int j1 = this.randomGenerator.nextInt(par4 - par3) + par3; int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); par2WorldGenerator.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); } } /** * Standard ore generation helper. Generates Lapis Lazuli. */ protected void genStandardOre2(int par1, WorldGenerator par2WorldGenerator, int par3, int par4) { for (int l = 0; l < par1; ++l) { int i1 = this.chunk_X + this.randomGenerator.nextInt(16); int j1 = this.randomGenerator.nextInt(par4) + this.randomGenerator.nextInt(par4) + (par3 - par4); int k1 = this.chunk_Z + this.randomGenerator.nextInt(16); par2WorldGenerator.generate(this.currentWorld, this.randomGenerator, i1, j1, k1); } } /** * Generates ores in the current chunk */ protected void generateOres() { MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(currentWorld, randomGenerator, chunk_X, chunk_Z)); if (TerrainGen.generateOre(currentWorld, randomGenerator, dirtGen, chunk_X, chunk_Z, DIRT)) this.genStandardOre1(20, this.dirtGen, 0, 128); if (TerrainGen.generateOre(currentWorld, randomGenerator, gravelGen, chunk_X, chunk_Z, GRAVEL)) this.genStandardOre1(10, this.gravelGen, 0, 128); if (TerrainGen.generateOre(currentWorld, randomGenerator, coalGen, chunk_X, chunk_Z, COAL)) this.genStandardOre1(20, this.coalGen, 0, 128); if (TerrainGen.generateOre(currentWorld, randomGenerator, ironGen, chunk_X, chunk_Z, IRON)) this.genStandardOre1(20, this.ironGen, 0, 64); if (TerrainGen.generateOre(currentWorld, randomGenerator, goldGen, chunk_X, chunk_Z, GOLD)) this.genStandardOre1(2, this.goldGen, 0, 32); if (TerrainGen.generateOre(currentWorld, randomGenerator, redstoneGen, chunk_X, chunk_Z, REDSTONE)) this.genStandardOre1(8, this.redstoneGen, 0, 16); if (TerrainGen.generateOre(currentWorld, randomGenerator, diamondGen, chunk_X, chunk_Z, DIAMOND)) this.genStandardOre1(1, this.diamondGen, 0, 16); if (TerrainGen.generateOre(currentWorld, randomGenerator, lapisGen, chunk_X, chunk_Z, LAPIS)) this.genStandardOre2(1, this.lapisGen, 16, 16); MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(currentWorld, randomGenerator, chunk_X, chunk_Z)); } } ChunkProviderMarona: package Mod_Ores.BiomeGen.Dimension; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.FIRE; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.GLOWSTONE; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.NETHER_LAVA; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE; import java.util.List; import java.util.Random; import Mod_Ores.mod_Ores; import Mod_Ores.BiomeGen.WorldGenIceTower; import Mod_Ores.BiomeGen.WorldGenSoulTemple; import Mod_Ores.BiomeGen.WorldGen.WorldGenBaneberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlackberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenBlueberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenCranberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenGrapeTree; import Mod_Ores.BiomeGen.WorldGen.WorldGenRaspberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenRazzberryVines; import Mod_Ores.BiomeGen.WorldGen.WorldGenStrawberryVines; import net.minecraft.block.Block; import net.minecraft.block.BlockSand; import net.minecraft.entity.EnumCreatureType; import net.minecraft.util.IProgressUpdate; import net.minecraft.world.ChunkPosition; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.chunk.Chunk; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.MapGenBase; import net.minecraft.world.gen.MapGenCavesHell; import net.minecraft.world.gen.NoiseGeneratorOctaves; import net.minecraft.world.gen.feature.WorldGenDungeons; import net.minecraft.world.gen.feature.WorldGenFire; import net.minecraft.world.gen.feature.WorldGenFlowers; import net.minecraft.world.gen.feature.WorldGenGlowStone1; import net.minecraft.world.gen.feature.WorldGenGlowStone2; import net.minecraft.world.gen.feature.WorldGenHellLava; import net.minecraft.world.gen.feature.WorldGenLiquids; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraft.world.gen.structure.MapGenNetherBridge; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.Event.Result; import net.minecraftforge.event.terraingen.ChunkProviderEvent; import net.minecraftforge.event.terraingen.DecorateBiomeEvent; import net.minecraftforge.event.terraingen.PopulateChunkEvent; import static net.minecraftforge.event.terraingen.DecorateBiomeEvent.Decorate.EventType.*; import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.*; import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.*; import net.minecraftforge.event.terraingen.TerrainGen; public class ChunkProviderMarona implements IChunkProvider { //NETHER SOUL FOREST IDEA private Random soulRNG; public BiomeGenBase biome; /** A NoiseGeneratorOctaves used in generating nether terrain */ private NoiseGeneratorOctaves netherNoiseGen1; private NoiseGeneratorOctaves netherNoiseGen2; private NoiseGeneratorOctaves netherNoiseGen3; public NoiseGeneratorOctaves mobSpawnerNoise; /** Determines whether lateriteGrass or porphyry can be generated at a location */ private NoiseGeneratorOctaves lateriteGrassPorphyryNoise; /** * Determines whether something other than porphyry can be generated at a location */ private NoiseGeneratorOctaves porphyryExclusivityNoiseGen; public NoiseGeneratorOctaves netherNoiseGen6; public NoiseGeneratorOctaves netherNoiseGen7; /** The biomes that are used to generate the chunk */ private BiomeGenBase[] biomesForGeneration; /** Is the world that the nether is getting generated. */ private World worldObj; private double[] noiseField; public MapGenNetherBridge genNetherBridge = new MapGenNetherBridge(); /** * Holds the noise used to determine whether lateriteGrass can be generated at a location */ private double[] lateriteGrassNoise = new double[256]; private double[] porphyryNoise = new double[256]; /** * Holds the noise used to determine whether something other than porphyry can be generated at a location */ private double[] porphyryExclusivityNoise = new double[256]; private MapGenBase netherCaveGenerator = new MapGenCavesHell(); double[] noiseData1; double[] noiseData2; double[] noiseData3; double[] noiseData4; double[] noiseData5; private Object theBiomeDecorator; public ChunkProviderMarona(World par1World, long par2, boolean b) { this.worldObj = par1World; this.soulRNG = new Random(par2); this.netherNoiseGen1 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.netherNoiseGen2 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.netherNoiseGen3 = new NoiseGeneratorOctaves(this.soulRNG, ; this.lateriteGrassPorphyryNoise = new NoiseGeneratorOctaves(this.soulRNG, 4); this.porphyryExclusivityNoiseGen = new NoiseGeneratorOctaves(this.soulRNG, 4); this.netherNoiseGen6 = new NoiseGeneratorOctaves(this.soulRNG, 10); this.netherNoiseGen7 = new NoiseGeneratorOctaves(this.soulRNG, 16); this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.soulRNG, ; NoiseGeneratorOctaves[] noiseGens = {netherNoiseGen1, netherNoiseGen2, netherNoiseGen3, lateriteGrassPorphyryNoise, porphyryExclusivityNoiseGen, netherNoiseGen6, netherNoiseGen7, mobSpawnerNoise}; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.soulRNG, noiseGens); this.netherNoiseGen1 = noiseGens[0]; this.netherNoiseGen2 = noiseGens[1]; this.netherNoiseGen3 = noiseGens[2]; this.lateriteGrassPorphyryNoise = noiseGens[3]; this.porphyryExclusivityNoiseGen = noiseGens[4]; this.netherNoiseGen6 = noiseGens[5]; this.netherNoiseGen7 = noiseGens[6]; this.mobSpawnerNoise = noiseGens[7]; } /** * Generates the shape of the terrain in the nether. */ public void generateNetherTerrain(int par1, int par2, byte[] par3ArrayOfByte) { byte b0 = 4; byte b1 = 32; int k = b0 + 1; byte b2 = 17; int l = b0 + 1; this.noiseField = this.initializeNoiseField(this.noiseField, par1 * b0, 0, par2 * b0, k, b2, l); for (int i1 = 0; i1 < b0; ++i1) { for (int j1 = 0; j1 < b0; ++j1) { for (int k1 = 0; k1 < 16; ++k1) { double d0 = 0.125D; double d1 = this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 0]; double d2 = this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 0]; double d3 = this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 0]; double d4 = this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 0]; double d5 = (this.noiseField[((i1 + 0) * l + j1 + 0) * b2 + k1 + 1] - d1) * d0; double d6 = (this.noiseField[((i1 + 0) * l + j1 + 1) * b2 + k1 + 1] - d2) * d0; double d7 = (this.noiseField[((i1 + 1) * l + j1 + 0) * b2 + k1 + 1] - d3) * d0; double d8 = (this.noiseField[((i1 + 1) * l + j1 + 1) * b2 + k1 + 1] - d4) * d0; for (int l1 = 0; l1 < 8; ++l1) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; for (int i2 = 0; i2 < 4; ++i2) { int j2 = i2 + i1 * 4 << 11 | 0 + j1 * 4 << 7 | k1 * 8 + l1; short short1 = 128; double d14 = 0.25D; double d15 = d10; double d16 = (d11 - d10) * d14; for (int k2 = 0; k2 < 4; ++k2) { int l2 = 0; if (k1 * 8 + l1 < b1) { l2 = Block.waterStill.blockID; } if (d15 > 0.0D) { l2 = (byte)mod_Ores.Porphyry.blockID; } par3ArrayOfByte[j2] = (byte)l2; j2 += short1; d15 += d16; } d10 += d12; d11 += d13; } d1 += d5; d2 += d6; d3 += d7; d4 += d8; } } } } } /** * name based on ChunkProviderGenerate */ public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] biomesForGeneration2) { ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, null); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return; byte b0 = 64; double d0 = 0.03125D; this.lateriteGrassNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.lateriteGrassNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0, d0, 1.0D); this.porphyryNoise = this.lateriteGrassPorphyryNoise.generateNoiseOctaves(this.porphyryNoise, par1 * 16, 109, par2 * 16, 16, 1, 16, d0, 1.0D, d0); this.porphyryExclusivityNoise = this.porphyryExclusivityNoiseGen.generateNoiseOctaves(this.porphyryExclusivityNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, d0 * 2.0D, d0 * 2.0D, d0 * 2.0D); for (int k = 0; k < 16; ++k) { for (int l = 0; l < 16; ++l) { BiomeGenBase biomegenbase = biomesForGeneration2[l + k * 16]; boolean flag = this.lateriteGrassNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D; boolean flag1 = this.porphyryNoise[k + l * 16] + this.soulRNG.nextDouble() * 0.2D > 0.0D; int i1 = (int)(this.porphyryExclusivityNoise[k + l * 16] / 3.0D + 3.0D + this.soulRNG.nextDouble() * 0.25D); int j1 = -1; byte b1 = biomegenbase.topBlock; byte b2 = biomegenbase.fillerBlock; for (int k1 = 127; k1 >= 0; --k1) { int l1 = (l * 16 + k) * 128 + k1; if (k1 < 127 - this.soulRNG.nextInt(5) && k1 > 0 + this.soulRNG.nextInt(5)) { byte b3 = par3ArrayOfByte[l1]; if (b3 == 0) { j1 = -1; } else if (b3 == (byte)mod_Ores.Porphyry.blockID) { if (j1 == -1) { if (i1 <= 0) { b1 = 0; b2 = (byte)mod_Ores.Porphyry.blockID; } else if (k1 >= b0 - 4 && k1 <= b0 + 1) { b1 = biomegenbase.topBlock; b2 = biomegenbase.fillerBlock; if (flag1) { b1 = (byte)mod_Ores.LateriteGrass.blockID; } if (flag1) { b2 = (byte)mod_Ores.Porphyry.blockID; } if (flag) { b1 = (byte)mod_Ores.LateriteGrass.blockID; } if (flag) { b2 = (byte)mod_Ores.Slate.blockID; } } if (k1 < b0 && b1 == 0) { b1 = (byte)Block.waterStill.blockID; } j1 = i1; if (k1 >= b0 - 1) { par3ArrayOfByte[l1] = b1; } else { par3ArrayOfByte[l1] = b2; } } else if (j1 > 0) { --j1; par3ArrayOfByte[l1] = b2; } } } else { par3ArrayOfByte[l1] = (byte)Block.bedrock.blockID; } } } } } /** * loads or generates the chunk at the chunk location specified */ public Chunk loadChunk(int par1, int par2) { return this.provideChunk(par1, par2); } /** * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the * specified chunk from the map seed and chunk seed */ @Override public Chunk provideChunk(int par1, int par2) { this.soulRNG.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L); byte[] abyte = new byte[32768]; this.generateNetherTerrain(par1, par2, abyte); this.biomesForGeneration = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16); this.replaceBlocksForBiome(par1, par2, abyte, this.biomesForGeneration); this.netherCaveGenerator.generate(this, this.worldObj, par1, par2, abyte); this.genNetherBridge.generate(this, this.worldObj, par1, par2, abyte); Chunk chunk = new Chunk(this.worldObj, abyte, par1, par2); //BiomeGenBase[] abiomegenbase = (BiomeGenBase[]) this.worldObj.getWorldChunkManager().loadBlockGeneratorData((BiomeGenBase[])null, par1 * 16, par2 * 16, 16, 16); byte[] abyte1 = chunk.getBiomeArray(); for (int k = 0; k < abyte1.length; ++k) { abyte1[k] = (byte)biomesForGeneration[k].biomeID; } chunk.resetRelightChecks(); return chunk; } /*public void decorate(World par1World, Random par2Random, int par3, int par4) { ((BiomeGenBase) this.theBiomeDecorator).decorate(par1World, par2Random, par3, par4); }*/ /** * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the * size. */ private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7) { ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) return event.noisefield; if (par1ArrayOfDouble == null) { par1ArrayOfDouble = new double[par5 * par6 * par7]; } double d0 = 684.412D; double d1 = 2053.236D; this.noiseData4 = this.netherNoiseGen6.generateNoiseOctaves(this.noiseData4, par2, par3, par4, par5, 1, par7, 1.0D, 0.0D, 1.0D); this.noiseData5 = this.netherNoiseGen7.generateNoiseOctaves(this.noiseData5, par2, par3, par4, par5, 1, par7, 100.0D, 0.0D, 100.0D); this.noiseData1 = this.netherNoiseGen3.generateNoiseOctaves(this.noiseData1, par2, par3, par4, par5, par6, par7, d0 / 80.0D, d1 / 60.0D, d0 / 80.0D); this.noiseData2 = this.netherNoiseGen1.generateNoiseOctaves(this.noiseData2, par2, par3, par4, par5, par6, par7, d0, d1, d0); this.noiseData3 = this.netherNoiseGen2.generateNoiseOctaves(this.noiseData3, par2, par3, par4, par5, par6, par7, d0, d1, d0); int k1 = 0; int l1 = 0; double[] adouble1 = new double[par6]; int i2; for (i2 = 0; i2 < par6; ++i2) { adouble1[i2] = Math.cos((double)i2 * Math.PI * 6.0D / (double)par6) * 2.0D; double d2 = (double)i2; if (i2 > par6 / 2) { d2 = (double)(par6 - 1 - i2); } if (d2 < 4.0D) { d2 = 4.0D - d2; adouble1[i2] -= d2 * d2 * d2 * 10.0D; } } for (i2 = 0; i2 < par5; ++i2) { for (int j2 = 0; j2 < par7; ++j2) { double d3 = (this.noiseData4[l1] + 256.0D) / 512.0D; if (d3 > 1.0D) { d3 = 1.0D; } double d4 = 0.0D; double d5 = this.noiseData5[l1] / 8000.0D; if (d5 < 0.0D) { d5 = -d5; } d5 = d5 * 3.0D - 3.0D; if (d5 < 0.0D) { d5 /= 2.0D; if (d5 < -1.0D) { d5 = -1.0D; } d5 /= 1.4D; d5 /= 2.0D; d3 = 0.0D; } else { if (d5 > 1.0D) { d5 = 1.0D; } d5 /= 6.0D; } d3 += 0.5D; d5 = d5 * (double)par6 / 16.0D; ++l1; for (int k2 = 0; k2 < par6; ++k2) { double d6 = 0.0D; double d7 = adouble1[k2]; double d8 = this.noiseData2[k1] / 512.0D; double d9 = this.noiseData3[k1] / 512.0D; double d10 = (this.noiseData1[k1] / 10.0D + 1.0D) / 2.0D; if (d10 < 0.0D) { d6 = d8; } else if (d10 > 1.0D) { d6 = d9; } else { d6 = d8 + (d9 - d8) * d10; } d6 -= d7; double d11; if (k2 > par6 - 4) { d11 = (double)((float)(k2 - (par6 - 4)) / 3.0F); d6 = d6 * (1.0D - d11) + -10.0D * d11; } if ((double)k2 < d4) { d11 = (d4 - (double)k2) / 4.0D; if (d11 < 0.0D) { d11 = 0.0D; } if (d11 > 1.0D) { d11 = 1.0D; } d6 = d6 * (1.0D - d11) + -10.0D * d11; } par1ArrayOfDouble[k1] = d6; ++k1; } } } return par1ArrayOfDouble; } /** * Checks to see if a chunk exists at x, y */ public boolean chunkExists(int par1, int par2) { return true; } /** * Populates chunk with ores etc etc */ public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { BlockSand.fallInstantly = true; MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, soulRNG, par2, par3, false)); int k = par2 * 16; int l = par3 * 16; //this.genNetherBridge.generateStructuresInChunk(this.worldObj, this.soulRNG, par2, par3); int i1; int j1; int k1; int l1 = 0; boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, NETHER_LAVA); for (i1 = 0; doGen && i1 < 8; ++i1) { j1 = k + this.soulRNG.nextInt(16) + 8; k1 = this.soulRNG.nextInt(128) + 4; l1 = l + this.soulRNG.nextInt(16) + 8; (new WorldGenHellLava(Block.waterMoving.blockID, false)).generate(this.worldObj, this.soulRNG, j1, k1, l1); } //doGen = TerrainGen.populate(par1IChunkProvider, worldObj, soulRNG, par2, par3, false, DUNGEON); MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(worldObj, soulRNG, k, l)); i1 = this.soulRNG.nextInt(this.soulRNG.nextInt(10) + 1) + 1; int i2; // #region Ore Gen WorldGenMinable worldgenminable; int j2; for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Amazoniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Amethystore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Aquamarineore.blockID, 9, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 12 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Blackdiamondore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 6 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Chromiteore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Citrineore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 7; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Emeraldore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Jadeore.blockID, 8, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Jetore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Lilaore.blockID, 9, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 4; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 8 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Mithrilore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Olivineore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 10 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Onyxore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 13; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 1 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Opalore.blockID, 12, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8 ; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Rubyore.blockID, 5, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 8; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 5 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Sapphireore.blockID, 5, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Scarletiteore.blockID, 6, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 9; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 4 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Tanzaniteore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 2; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 11 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Titaniumore.blockID, 4, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Topazore.blockID, 7, mod_Ores.Slate.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Turquoiseore.blockID, 8, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Violetore.blockID, 7, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 10; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Whiteopalore.blockID, 6, mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } for (int i = 0; i < 5; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.Bauxite.blockID, 30,mod_Ores.Porphyry.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } /*for (int i = 0; i < 35; i++) { int randPosX = k + soulRNG.nextInt(16); int randPosY = soulRNG.nextInt(128); //Rarerity 3 (1-15) 1 is very common 15 is extremely rare int randPosZ = l + soulRNG.nextInt(16); (new WorldGenMinable(mod_Ores.SoulSnowTop.blockID, 30,mod_Ores.SoulSnowBottom.blockID)).generate(worldObj, soulRNG, randPosX, randPosY, randPosZ); } */ for (k1 = 0; k1 < 16; ++k1) { l1 = k + this.soulRNG.nextInt(16); i2 = this.soulRNG.nextInt(108) + 10; j2 = l + this.soulRNG.nextInt(16); (new WorldGenHellLava(Block.waterMoving.blockID, true)).generate(this.worldObj, this.soulRNG, l1, i2, j2); } MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(worldObj, soulRNG, k, l)); MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, soulRNG, par2, par3, false)); BlockSand.fallInstantly = false; } /** * Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. * Return true if all chunks have been saved. */ public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { return true; } /** * Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. */ public boolean unloadQueuedChunks() { return false; } /** * Returns if the IChunkProvider supports saving. */ public boolean canSave() { return true; } /** * Converts the instance data to a readable string. */ public String makeString() { return "RandomLevelSource"; } /** * Returns a list of creatures of the specified type that can spawn at the given location. */ public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); return biomegenbase == null ? null : biomegenbase.getSpawnableList(par1EnumCreatureType); } /** * Returns the location of the closest structure of the specified type. If not found returns null. */ public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5) { return null; } public int getLoadedChunkCount() { return 0; } public void recreateStructures(int par1, int par2){} @Override public void func_104112_b() {} } And yes i am still on 1.5.2, using forge version 7.8.0.686 I am the creator of the Soul Forest Mod : http://www.planetminecraft.com/mod/151-soul-forest-10-ores-vines-dimension-mobs-and-more/
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