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Posted

Good evening, first time poster here. 

 

I installed a forge server the other day, had it working fine, had the very same mods in the server that are now showing as being incompatible. Now, nothing has changed, which is why I'm very confused as to why this is happening. 

Attached is the file which is showing which errors are flagging. I've looked on other forums and threads and people are saying this is because of re-uploads, even though in my case, every mod I've installed has been downloaded from CurseForge. Other threads are saying this is because of outdated forge/java. Even though I've checked for these issues, even went so far as to reinstall forge in case there was an update. I've deleted the config folder within the server folder directory, and deleted the world in case there were any conflicts within there. I'm stumped here, and I've no clue on where to go from here.  

crash-2021-04-25_19.37.42-server.txt

Posted

[minecraft/ServerLoginNetHandler]: com.mojang.authlib.GameProfile@71b55318[id=8d2985b7-6037-449c-80fa-44cc07430ef0,name=Mr___Sloth,properties={textures=[com.mojang.authlib.properties.Property@36860ecd]},legacy=false] (/my ip is here) lost connection: Disconnected

Just now, rjplays said:

Alright so that worked. However I'm now getting 1049126554_Screenshot2021-04-25202104.png.712d27f9c167f991627a151fa0c8bc49.png

 

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    • Hi everyone, I'm currently developing a Forge 1.21 mod for Minecraft and I want to display a custom HUD overlay for a minigame. My goal: When the game starts, all players should see an item/block icon (from the base game, not a custom texture) plus its name/text in the HUD – similar to how the bossbar overlay works. The HUD should appear centered above the hotbar (or at a similar prominent spot), and update dynamically (icon and name change as the target item changes). What I've tried: I looked at many online tutorials and several GitHub repos (e.g. SeasonHUD, MiniHUD), but most of them use NeoForge or Forge versions <1.20 that provide the IGuiOverlay API (e.g. implements IGuiOverlay, RegisterGuiOverlaysEvent). In Forge 1.21, it seems that neither IGuiOverlay nor RegisterGuiOverlaysEvent exist anymore – at least, I can't import them and they are missing from the docs and code completion. I tried using RenderLevelStageEvent as a workaround but it is probably not intended for custom HUDs. I am not using NeoForge, and switching the project to NeoForge is currently not an option for me. I tried to look at the original minecraft source code to see how elements like hearts, hotbar etc are drawn on the screen but I am too new to Minecraft modding to understand. What I'm looking for: What is the correct way to add a custom HUD element (icon + text) in Forge 1.21, given that the previous overlay API is missing? Is there a new recommended event, callback, or method in Forge 1.21 for custom HUD overlays, or is everyone just using a workaround? Is there a minimal open-source example repo for Forge 1.21 that demonstrates a working HUD overlay without relying on NeoForge or deprecated Forge APIs? My ideal solution: Centered HUD element with an in-game item/block icon (from the base game's assets, e.g. a diamond or any ItemStack / Item) and its name as text, with a transparent background rectangle. It should be visible to the players when the mini game is running. Easy to update the item (e.g. static variable or other method), so it can change dynamically during the game. Any help, code snippets, or up-to-date references would be really appreciated! If this is simply not possible right now in Forge 1.21, it would also help to know that for sure. Thank you very much in advance!
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