Jump to content

Recommended Posts

Posted

Hello,

My game crashes everytime beacause of that : "The game crashed whilst rendering screen"

I have one mod : Blockbusters 1.9.4 (Forge 1.9.4 too)

I think you need the detailed game crash, so here it is :

 

 

---- Minecraft Crash Report ----
// My bad.

Time: 28/04/21 11:20
Description: Rendering screen

java.lang.NullPointerException: Rendering screen
    at net.minecraftforge.fml.common.versioning.VersionRange.getLowerBoundString(VersionRange.java:573)
    at net.minecraftforge.fml.client.GuiModsMissing.func_73863_a(GuiModsMissing.java:54)
    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:355)
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1095)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1075)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:369)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Client thread
Stacktrace:
    at net.minecraftforge.fml.common.versioning.VersionRange.getLowerBoundString(VersionRange.java:573)
    at net.minecraftforge.fml.client.GuiModsMissing.func_73863_a(GuiModsMissing.java:54)
    at net.minecraftforge.client.ForgeHooksClient.drawScreen(ForgeHooksClient.java:355)

-- Screen render details --
Details:
    Screen name: net.minecraftforge.fml.client.GuiModsMissing
    Mouse location: Scaled: (0, 239). Absolute: (0, 0)
    Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
    at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1095)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1075)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:369)
    at net.minecraft.client.main.Main.main(SourceFile:124)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.9.4
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 813778816 bytes (776 MB) / 1207959552 bytes (1152 MB) up to 2147483648 bytes (2048 MB)
    JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP 9.28 Powered by Forge 12.17.0.2317 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    U    mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
    U    FML{8.0.99.99} [Forge Mod Loader] (forge-1.9.4-12.17.0.2317-1.9.4.jar) 
    U    Forge{12.17.0.2317} [Minecraft Forge] (forge-1.9.4-12.17.0.2317-1.9.4.jar) 
    U    blockbuster{1.4.8} [Blockbuster] (Blockbuster-Mod-1.9.4.jar) 
    Loaded coremods (and transformers): 
    GL info: ' Vendor: 'Intel' Version: '4.6.0 - Build 26.20.100.6813' Renderer: 'Intel(R) HD Graphics 500'
    Launched Version: 1.9.4-forge1.9.4-12.17.0.2317-1.9.4
    LWJGL: 2.9.4
    OpenGL: Intel(R) HD Graphics 500 GL version 4.6.0 - Build 26.20.100.6813, Intel
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: Yes
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: 
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    CPU: net.minecraft.client.Minecraft$15@a3739e1

 

That's all.

Thank you if you can help me.

 

Nicolas

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Start by following the docs to get a workspace setup: https://docs.minecraftforge.net/en/latest/gettingstarted/ Then poke around some of the tutorials, https://www.mcjty.eu/docs/1.20/ used to be the goto, but not sure if there are any updates for regular forge or not, but if you've brushed up on Java, it will be enough to get you started. Poke around the Minecraft and Forge sources to see how things are done. Read the FAQ for information on how to post code/logs when you run into issues. Share as much info on issues you have as possible. Use github to host projects, chances of someone helping are higher when they can actually see all your code and/or build it themselves. And finally, keep it on the forums, don't direct message people with questions, most people do not provide personal support like that. Also keep in mind forums posts are not always immediately answered, if you're looking for a quicker response, you can always try the Minecraft Forge discord server.
    • Hello, I have a Forge Minecraft sever (I host it at g-portal.com) which has always worked fine and I had no problems, but today it doesn't wanna work anymore. Today I started the server and the status said online, but after a few seconds it said this: "Start failed". And then out of nowhere it restarted itself and the same thing happened again and again and now it's in an infinite loop where it just keeps failing and then restarts. Here's the download link for the server logs: https://www.mediafire.com/file/sq30dgoonjevib1/2025-07-06-1.log/file Does anyone know how to fix this? If yes I would really appreciate help. Best wishes, Gabs1107
    • I'm experiencing a critical issue on a dedicated Arch Linux server running the latest Forge for Minecraft 1.20.1. When a player exits a Nether portal (not enters, and not via /tp) or teleports into the End via portal, the server completely freezes for 1–10 minutes. During this time, all commands are unresponsive, and the game world essentially locks up. This is with watchdog disabled. Environment: OS: Arch Linux (latest packages) Java: OpenJDK 17 (up to date) Forge Version: Latest 1.20.1 (tested multiple versions from the past ~3 months) Mods: None (issue occurs on a clean install) Server Type: Proxmox VM with: 4 virtual cores 64 GB RAM (63 GB allocated via -Xmx and -Xms flags) Observed Behavior: Observed Behavior: The server freezes for 1–10 minutes when: Exiting a Nether portal (entering does not trigger the issue) Entering or exiting the End using a portal Teleporting using commands (e.g., /tp) works only for the Nether; teleporting to the End via command also causes a freeze The issue occurs anywhere in the world, not tied to specific coordinates or builds During the freeze: The server becomes completely unresponsive to all commands and player actions No crash reports, no errors, and no warnings are logged CPU usage remains under 50%, and RAM usage stays around 6–14 GB After 1–10 minutes, the server recovers automatically and resumes normal operation
    • Hey man, I just found this section in your code.  Try to do this: { "parent": "minecraft:item/generated", "textures": { "layer0": "testmod:item/alexandrite" } } This means your png should be named alexandrite.png. Hope it helps  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.