Posted May 2, 20214 yr Simple question, I started to update my 1.12 mod to 1.16.5 and a whole lot of functions and methods are renamed and reworked. One such function is the addPropertyOverride function. I looked through vanilla code for Bow and Elytra and the call function is not even there. What is the new way of doing propertyOverrides? this.addPropertyOverride(new ResourceLocation(Reference.MODID + ":stalking"), new IItemPropertyGetter() { @Override public float call(ItemStack p_call_1_, World p_call_2_, LivingEntity p_call_3_) { return stalking ? 1.0F : 0.0F; } }); This was how I did it in the past. Edited May 2, 20214 yr by Triphion
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