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Posted

Simple question, I started to update my 1.12 mod to 1.16.5 and a whole lot of functions and methods are renamed and reworked. One such function is the addPropertyOverride function. I looked through vanilla code for Bow and Elytra and the call function is not even there.

What is the new way of doing propertyOverrides?

		this.addPropertyOverride(new ResourceLocation(Reference.MODID + ":stalking"), new IItemPropertyGetter() 
		{
			@Override
			public float call(ItemStack p_call_1_, World p_call_2_, LivingEntity p_call_3_) 
			{
				return stalking ? 1.0F : 0.0F;
			}
		});

This was how I did it in the past.

Edited by Triphion

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