Jump to content

[1.16.5] What is the new way of doing propertyOverrides?


Triphion

Recommended Posts

Simple question, I started to update my 1.12 mod to 1.16.5 and a whole lot of functions and methods are renamed and reworked. One such function is the addPropertyOverride function. I looked through vanilla code for Bow and Elytra and the call function is not even there.

What is the new way of doing propertyOverrides?

		this.addPropertyOverride(new ResourceLocation(Reference.MODID + ":stalking"), new IItemPropertyGetter() 
		{
			@Override
			public float call(ItemStack p_call_1_, World p_call_2_, LivingEntity p_call_3_) 
			{
				return stalking ? 1.0F : 0.0F;
			}
		});

This was how I did it in the past.

Edited by Triphion
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.