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[Solved][1.16.5] Issue with rendering texture using Tessellator and BufferBuilder


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Posted (edited)

I have coded a little test to experiment with rendering fullscreen overlays for my mod in Minecraft. As it is my first time delving into this kind of rendering, I started off simple, basically copying the renderPumpkin() method but I am having issues. My goal is to render textures that will show up on a player's screen in certain situations. For this test, I just went with the standard pumpkinblur. I used a RenderGameOverlayEvent.Post to trigger the rendering of the pumpkin. Here is my event code:

@EventBusSubscriber(modid = Epidemics.MOD_ID, bus = Bus.FORGE)
public class GuiRenderEvents {

    @SubscribeEvent
    public static void renderGameOverlay(RenderGameOverlayEvent.Post event) {
        if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
        	//System.out.println("Event Triggered");
        	new RenderTest(Minecraft.getInstance());
        }
    }
}

I then created a class that extends InGameGUI to render the pumpkin. It almost directly copies the renderPumpkin() method in InGameGUI.

import com.mojang.blaze3d.systems.RenderSystem;

import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.IngameGui;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;

public class RenderTest extends IngameGui{
	
	public RenderTest(Minecraft minecraft) {
		super(minecraft);
		renderTest(minecraft);
	}
	
	private void renderTest(Minecraft minecraft) {
		RenderSystem.disableDepthTest();
		RenderSystem.depthMask(false);
		RenderSystem.defaultBlendFunc();
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
		RenderSystem.disableAlphaTest();
		minecraft.getTextureManager().bind(PUMPKIN_BLUR_LOCATION);
		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder bufferbuilder = tessellator.getBuilder();
		bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
		bufferbuilder.vertex(0.0D, (double)this.screenHeight, -90.0D).uv(0.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)this.screenWidth, (double)this.screenHeight, -90.0D).uv(1.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)this.screenWidth, 0.0D, -90.0D).uv(1.0F, 0.0F).endVertex();
		bufferbuilder.vertex(0.0D, 0.0D, -90.0D).uv(0.0F, 0.0F).endVertex();
		tessellator.end();
		RenderSystem.depthMask(true);
		RenderSystem.enableDepthTest();
		RenderSystem.enableAlphaTest();
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	}
}

The renderTest() method is being triggered but I do not see anything on my screen. Can you spot where I might have forgotten something?

Edited by MonkeyKnight
Posted

I have a quick update. I have narrowed down the issue to the renderGameOverlay.post event. I changed the code of the renderTest constructor to just trigger the vanilla renderPumpkin() method and there still was no pumpkin face shown.

	public RenderTest(Minecraft minecraft) {
		super(minecraft);
		renderPumpkin();
		/*
		screenWidth = minecraft.getWindow().getGuiScaledWidth();
	    	screenHeight = minecraft.getWindow().getGuiScaledHeight();
		renderTest(minecraft);
		*/
	}

Do you have any suggestions on what I should change in my render event?

  • MonkeyKnight changed the title to [1.16.5] Issue with rendering texture using Tessellator and BufferBuilder
Posted

I have another update! I changed my render event code to this:

@EventBusSubscriber(modid = Epidemics.MOD_ID, bus = Bus.FORGE)
public class GuiRenderEvents {

    @SubscribeEvent
    public static void renderGameOverlay(RenderGameOverlayEvent.Post event) {
        if (event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR) {
        	System.out.println(1);
        	RenderTest render = new RenderTest(Minecraft.getInstance());
        	render.renderTestPumpkin(Minecraft.getInstance());
        }
    }
}
public class RenderTest extends IngameGui{

	private int screenWidth;
	private int screenHeight;
	public RenderTest(Minecraft minecraft) {
		super(minecraft);
		
		screenWidth = minecraft.getWindow().getGuiScaledWidth();
	    screenHeight = minecraft.getWindow().getGuiScaledHeight();
	    /*
		renderTest(minecraft);
		*/
	}
	
	public void renderTestPumpkin(Minecraft minecraft) {
		RenderSystem.disableDepthTest();
		RenderSystem.depthMask(false);
		RenderSystem.defaultBlendFunc();
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
		RenderSystem.disableAlphaTest();
		minecraft.getTextureManager().bind(PUMPKIN_BLUR_LOCATION);
		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder bufferbuilder = tessellator.getBuilder();
		bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
		bufferbuilder.vertex(0.0D, (double)screenHeight, -90.0D).uv(0.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)screenWidth, (double)screenHeight, -90.0D).uv(1.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)screenWidth, 0.0D, -90.0D).uv(1.0F, 0.0F).endVertex();
		bufferbuilder.vertex(0.0D, 0.0D, -90.0D).uv(0.0F, 0.0F).endVertex();
		tessellator.end();
		RenderSystem.depthMask(true);
		RenderSystem.enableDepthTest();
		RenderSystem.enableAlphaTest();
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	}
}

Now it is showing up n the game, just as a black screen though. Do you know what is causing the black screen?

bug.png.1dc7046e9156a87a0a2cd9a15608bc5c.png

  • MonkeyKnight changed the title to [Solved][1.16.5] Issue with rendering texture using Tessellator and BufferBuilder
Posted

Sure, here are my two classes that I used. 

The render event:

@EventBusSubscriber(modid = Epidemics.MOD_ID, bus = Bus.FORGE)
public class GuiRenderEvents {

    @SubscribeEvent
    public static void renderGameOverlay(RenderGameOverlayEvent.Post event) {
        if (event.getType() == RenderGameOverlayEvent.ElementType.ALL) {
        	System.out.println(1);
        	RenderTest render = new RenderTest(Minecraft.getInstance());
        	render.renderTestPumpkin(Minecraft.getInstance());
        }
    }
}

The renderer:

public class RenderTest extends IngameGui{

	public static final ResourceLocation NEW_PUMPKIN_LOCATION = new ResourceLocation(Epidemics.MOD_ID + ":textures/gui/pumpkinblurtest.png");
	private int screenWidth;
	private int screenHeight;
	public RenderTest(Minecraft minecraft) {
		super(minecraft);
		
		screenWidth = minecraft.getWindow().getGuiScaledWidth();
	    screenHeight = minecraft.getWindow().getGuiScaledHeight();
	}
	
	public void renderTestPumpkin(Minecraft minecraft) {
		RenderSystem.disableDepthTest();
		RenderSystem.enableBlend();
		RenderSystem.depthMask(false);
		RenderSystem.defaultBlendFunc();
		RenderSystem.blendFuncSeparate(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA, SourceFactor.ONE, DestFactor.ZERO);
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
		RenderSystem.disableAlphaTest();
		minecraft.getTextureManager().bind(NEW_PUMPKIN_LOCATION);
		Tessellator tessellator = Tessellator.getInstance();
		BufferBuilder bufferbuilder = tessellator.getBuilder();
		bufferbuilder.begin(7, DefaultVertexFormats.POSITION_TEX);
		bufferbuilder.vertex(0.0D, (double)screenHeight, -90.0D).uv(0.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)screenWidth, (double)screenHeight, -90.0D).uv(1.0F, 1.0F).endVertex();
		bufferbuilder.vertex((double)screenWidth, 0.0D, -90.0D).uv(1.0F, 0.0F).endVertex();
		bufferbuilder.vertex(0.0D, 0.0D, -90.0D).uv(0.0F, 0.0F).endVertex();
		tessellator.end();
		RenderSystem.depthMask(true);
		RenderSystem.enableDepthTest();
		RenderSystem.enableAlphaTest();
		RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
	}
}

 

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} } } public void onSyncedDataUpdated(EntityDataAccessor<?> pKey) { if (DATA_CREEPY.equals(pKey) && this.hasBeenStaredAt() && this.level().isClientSide) { this.playStareSound(); } super.onSyncedDataUpdated(pKey); } public void addAdditionalSaveData(CompoundTag pCompound) { super.addAdditionalSaveData(pCompound); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { pCompound.put("carriedBlockState", NbtUtils.writeBlockState(blockstate)); } this.addPersistentAngerSaveData(pCompound); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readAdditionalSaveData(CompoundTag pCompound) { super.readAdditionalSaveData(pCompound); BlockState blockstate = null; if (pCompound.contains("carriedBlockState", 10)) { blockstate = NbtUtils.readBlockState(this.level().holderLookup(Registries.BLOCK), pCompound.getCompound("carriedBlockState")); if (blockstate.isAir()) { blockstate = null; } } this.setCarriedBlock(blockstate); this.readPersistentAngerSaveData(this.level(), pCompound); } /** * Checks to see if this enderman should be attacking this player */ boolean isLookingAtMe(Player pPlayer) { ItemStack itemstack = pPlayer.getInventory().armor.get(3); if (net.minecraftforge.common.ForgeHooks.shouldSuppressEnderManAnger(this, pPlayer, itemstack)) { return false; } else { Vec3 vec3 = pPlayer.getViewVector(1.0F).normalize(); Vec3 vec31 = new Vec3(this.getX() - pPlayer.getX(), this.getEyeY() - pPlayer.getEyeY(), this.getZ() - pPlayer.getZ()); double d0 = vec31.length(); vec31 = vec31.normalize(); double d1 = vec3.dot(vec31); return d1 > 1.0D - 0.025D / d0 ? pPlayer.hasLineOfSight(this) : false; } } protected float getStandingEyeHeight(Pose pPose, EntityDimensions pSize) { return 2.55F; } /** * Called every tick so the entity can update its state as required. For example, zombies and skeletons use this to * react to sunlight and start to burn. */ public void aiStep() { if (this.level().isClientSide) { for(int i = 0; i < 2; ++i) { this.level().addParticle(ParticleTypes.PORTAL, this.getRandomX(0.5D), this.getRandomY() - 0.25D, this.getRandomZ(0.5D), (this.random.nextDouble() - 0.5D) * 2.0D, -this.random.nextDouble(), (this.random.nextDouble() - 0.5D) * 2.0D); } } this.jumping = false; if (!this.level().isClientSide) { this.updatePersistentAnger((ServerLevel)this.level(), true); } super.aiStep(); } public boolean isSensitiveToWater() { return true; } protected void customServerAiStep() { if (this.level().isDay() && this.tickCount >= this.targetChangeTime + 600) { float f = this.getLightLevelDependentMagicValue(); if (f > 0.5F && this.level().canSeeSky(this.blockPosition()) && this.random.nextFloat() * 30.0F < (f - 0.4F) * 2.0F) { this.setTarget((LivingEntity)null); this.teleport(); } } super.customServerAiStep(); } /** * Teleport the enderman to a random nearby position */ protected boolean teleport() { if (!this.level().isClientSide() && this.isAlive()) { double d0 = this.getX() + (this.random.nextDouble() - 0.5D) * 64.0D; double d1 = this.getY() + (double)(this.random.nextInt(64) - 32); double d2 = this.getZ() + (this.random.nextDouble() - 0.5D) * 64.0D; return this.teleport(d0, d1, d2); } else { return false; } } /** * Teleport the enderman to another entity */ boolean teleportTowards(Entity pTarget) { Vec3 vec3 = new Vec3(this.getX() - pTarget.getX(), this.getY(0.5D) - pTarget.getEyeY(), this.getZ() - pTarget.getZ()); vec3 = vec3.normalize(); double d0 = 16.0D; double d1 = this.getX() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.x * 16.0D; double d2 = this.getY() + (double)(this.random.nextInt(16) - 8) - vec3.y * 16.0D; double d3 = this.getZ() + (this.random.nextDouble() - 0.5D) * 8.0D - vec3.z * 16.0D; return this.teleport(d1, d2, d3); } /** * Teleport the enderman */ private boolean teleport(double pX, double pY, double pZ) { BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos(pX, pY, pZ); while(blockpos$mutableblockpos.getY() > this.level().getMinBuildHeight() && !this.level().getBlockState(blockpos$mutableblockpos).blocksMotion()) { blockpos$mutableblockpos.move(Direction.DOWN); } BlockState blockstate = this.level().getBlockState(blockpos$mutableblockpos); boolean flag = blockstate.blocksMotion(); boolean flag1 = blockstate.getFluidState().is(FluidTags.WATER); if (flag && !flag1) { net.minecraftforge.event.entity.EntityTeleportEvent.EnderEntity event = net.minecraftforge.event.ForgeEventFactory.onEnderTeleport(this, pX, pY, pZ); if (event.isCanceled()) return false; Vec3 vec3 = this.position(); boolean flag2 = this.randomTeleport(event.getTargetX(), event.getTargetY(), event.getTargetZ(), true); if (flag2) { this.level().gameEvent(GameEvent.TELEPORT, vec3, GameEvent.Context.of(this)); if (!this.isSilent()) { this.level().playSound((Player)null, this.xo, this.yo, this.zo, SoundEvents.ENDERMAN_TELEPORT, this.getSoundSource(), 1.0F, 1.0F); this.playSound(SoundEvents.ENDERMAN_TELEPORT, 1.0F, 1.0F); } } return flag2; } else { return false; } } protected SoundEvent getAmbientSound() { return this.isCreepy() ? SoundEvents.ENDERMAN_SCREAM : SoundEvents.ENDERMAN_AMBIENT; } protected SoundEvent getHurtSound(DamageSource pDamageSource) { return SoundEvents.ENDERMAN_HURT; } protected SoundEvent getDeathSound() { return SoundEvents.ENDERMAN_DEATH; } protected void dropCustomDeathLoot(DamageSource pSource, int pLooting, boolean pRecentlyHit) { super.dropCustomDeathLoot(pSource, pLooting, pRecentlyHit); BlockState blockstate = this.getCarriedBlock(); if (blockstate != null) { ItemStack itemstack = new ItemStack(Items.DIAMOND_AXE); itemstack.enchant(Enchantments.SILK_TOUCH, 1); LootParams.Builder lootparams$builder = (new LootParams.Builder((ServerLevel)this.level())).withParameter(LootContextParams.ORIGIN, this.position()).withParameter(LootContextParams.TOOL, itemstack).withOptionalParameter(LootContextParams.THIS_ENTITY, this); for(ItemStack itemstack1 : blockstate.getDrops(lootparams$builder)) { this.spawnAtLocation(itemstack1); } } } public void setCarriedBlock(@Nullable BlockState pState) { this.entityData.set(DATA_CARRY_STATE, Optional.ofNullable(pState)); } @Nullable public BlockState getCarriedBlock() { return this.entityData.get(DATA_CARRY_STATE).orElse((BlockState)null); } /** * Called when the entity is attacked. */ public boolean hurt(DamageSource pSource, float pAmount) { if (this.isInvulnerableTo(pSource)) { return false; } else { boolean flag = pSource.getDirectEntity() instanceof ThrownPotion; if (!pSource.is(DamageTypeTags.IS_PROJECTILE) && !flag) { boolean flag2 = super.hurt(pSource, pAmount); if (!this.level().isClientSide() && !(pSource.getEntity() instanceof LivingEntity) && this.random.nextInt(10) != 0) { this.teleport(); } return flag2; } else { boolean flag1 = flag && this.hurtWithCleanWater(pSource, (ThrownPotion)pSource.getDirectEntity(), pAmount); for(int i = 0; i < 64; ++i) { if (this.teleport()) { return true; } } return flag1; } } } private boolean hurtWithCleanWater(DamageSource pSource, ThrownPotion pPotion, float pAmount) { ItemStack itemstack = pPotion.getItem(); Potion potion = PotionUtils.getPotion(itemstack); List<MobEffectInstance> list = PotionUtils.getMobEffects(itemstack); boolean flag = potion == Potions.WATER && list.isEmpty(); return flag ? super.hurt(pSource, pAmount) : false; } public boolean isCreepy() { return this.entityData.get(DATA_CREEPY); } public boolean hasBeenStaredAt() { return this.entityData.get(DATA_STARED_AT); } public void setBeingStaredAt() { this.entityData.set(DATA_STARED_AT, true); } public boolean requiresCustomPersistence() { return super.requiresCustomPersistence() || this.getCarriedBlock() != null; } static class EndermanFreezeWhenLookedAt extends Goal { private final EnderMan enderman; @Nullable private LivingEntity target; public EndermanFreezeWhenLookedAt(EnderMan pEnderman) { this.enderman = pEnderman; this.setFlags(EnumSet.of(Goal.Flag.JUMP, Goal.Flag.MOVE)); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.target = this.enderman.getTarget(); if (!(this.target instanceof Player)) { return false; } else { double d0 = this.target.distanceToSqr(this.enderman); return d0 > 256.0D ? false : this.enderman.isLookingAtMe((Player)this.target); } } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.enderman.getNavigation().stop(); } /** * Keep ticking a continuous task that has already been started */ public void tick() { this.enderman.getLookControl().setLookAt(this.target.getX(), this.target.getEyeY(), this.target.getZ()); } } static class EndermanLeaveBlockGoal extends Goal { private final EnderMan enderman; public EndermanLeaveBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() == null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(2000)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 1.0D + randomsource.nextDouble() * 2.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 2.0D); int k = Mth.floor(this.enderman.getZ() - 1.0D + randomsource.nextDouble() * 2.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); BlockPos blockpos1 = blockpos.below(); BlockState blockstate1 = level.getBlockState(blockpos1); BlockState blockstate2 = this.enderman.getCarriedBlock(); if (blockstate2 != null) { blockstate2 = Block.updateFromNeighbourShapes(blockstate2, this.enderman.level(), blockpos); if (this.canPlaceBlock(level, blockpos, blockstate2, blockstate, blockstate1, blockpos1) && !net.minecraftforge.event.ForgeEventFactory.onBlockPlace(enderman, net.minecraftforge.common.util.BlockSnapshot.create(level.dimension(), level, blockpos1), net.minecraft.core.Direction.UP)) { level.setBlock(blockpos, blockstate2, 3); level.gameEvent(GameEvent.BLOCK_PLACE, blockpos, GameEvent.Context.of(this.enderman, blockstate2)); this.enderman.setCarriedBlock((BlockState)null); } } } private boolean canPlaceBlock(Level pLevel, BlockPos pDestinationPos, BlockState pCarriedState, BlockState pDestinationState, BlockState pBelowDestinationState, BlockPos pBelowDestinationPos) { return pDestinationState.isAir() && !pBelowDestinationState.isAir() && !pBelowDestinationState.is(Blocks.BEDROCK) && !pBelowDestinationState.is(net.minecraftforge.common.Tags.Blocks.ENDERMAN_PLACE_ON_BLACKLIST) && pBelowDestinationState.isCollisionShapeFullBlock(pLevel, pBelowDestinationPos) && pCarriedState.canSurvive(pLevel, pDestinationPos) && pLevel.getEntities(this.enderman, AABB.unitCubeFromLowerCorner(Vec3.atLowerCornerOf(pDestinationPos))).isEmpty(); } } static class EndermanLookForPlayerGoal extends NearestAttackableTargetGoal<Player> { private final EnderMan enderman; /** The player */ @Nullable private Player pendingTarget; private int aggroTime; private int teleportTime; private final TargetingConditions startAggroTargetConditions; private final TargetingConditions continueAggroTargetConditions = TargetingConditions.forCombat().ignoreLineOfSight(); private final Predicate<LivingEntity> isAngerInducing; public EndermanLookForPlayerGoal(EnderMan pEnderman, @Nullable Predicate<LivingEntity> pSelectionPredicate) { super(pEnderman, Player.class, 10, false, false, pSelectionPredicate); this.enderman = pEnderman; this.isAngerInducing = (p_269940_) -> { return (pEnderman.isLookingAtMe((Player)p_269940_) || pEnderman.isAngryAt(p_269940_)) && !pEnderman.hasIndirectPassenger(p_269940_); }; this.startAggroTargetConditions = TargetingConditions.forCombat().range(this.getFollowDistance()).selector(this.isAngerInducing); } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { this.pendingTarget = this.enderman.level().getNearestPlayer(this.startAggroTargetConditions, this.enderman); return this.pendingTarget != null; } /** * Execute a one shot task or start executing a continuous task */ public void start() { this.aggroTime = this.adjustedTickDelay(5); this.teleportTime = 0; this.enderman.setBeingStaredAt(); } /** * Reset the task's internal state. Called when this task is interrupted by another one */ public void stop() { this.pendingTarget = null; super.stop(); } /** * Returns whether an in-progress EntityAIBase should continue executing */ public boolean canContinueToUse() { if (this.pendingTarget != null) { if (!this.isAngerInducing.test(this.pendingTarget)) { return false; } else { this.enderman.lookAt(this.pendingTarget, 10.0F, 10.0F); return true; } } else { if (this.target != null) { if (this.enderman.hasIndirectPassenger(this.target)) { return false; } if (this.continueAggroTargetConditions.test(this.enderman, this.target)) { return true; } } return super.canContinueToUse(); } } /** * Keep ticking a continuous task that has already been started */ public void tick() { if (this.enderman.getTarget() == null) { super.setTarget((LivingEntity)null); } if (this.pendingTarget != null) { if (--this.aggroTime <= 0) { this.target = this.pendingTarget; this.pendingTarget = null; super.start(); } } else { if (this.target != null && !this.enderman.isPassenger()) { if (this.enderman.isLookingAtMe((Player)this.target)) { if (this.target.distanceToSqr(this.enderman) < 16.0D) { this.enderman.teleport(); } this.teleportTime = 0; } else if (this.target.distanceToSqr(this.enderman) > 256.0D && this.teleportTime++ >= this.adjustedTickDelay(30) && this.enderman.teleportTowards(this.target)) { this.teleportTime = 0; } } super.tick(); } } } static class EndermanTakeBlockGoal extends Goal { private final EnderMan enderman; public EndermanTakeBlockGoal(EnderMan pEnderman) { this.enderman = pEnderman; } /** * Returns whether execution should begin. You can also read and cache any state necessary for execution in this * method as well. */ public boolean canUse() { if (this.enderman.getCarriedBlock() != null) { return false; } else if (!net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.enderman.level(), this.enderman)) { return false; } else { return this.enderman.getRandom().nextInt(reducedTickDelay(20)) == 0; } } /** * Keep ticking a continuous task that has already been started */ public void tick() { RandomSource randomsource = this.enderman.getRandom(); Level level = this.enderman.level(); int i = Mth.floor(this.enderman.getX() - 2.0D + randomsource.nextDouble() * 4.0D); int j = Mth.floor(this.enderman.getY() + randomsource.nextDouble() * 3.0D); int k = Mth.floor(this.enderman.getZ() - 2.0D + randomsource.nextDouble() * 4.0D); BlockPos blockpos = new BlockPos(i, j, k); BlockState blockstate = level.getBlockState(blockpos); Vec3 vec3 = new Vec3((double)this.enderman.getBlockX() + 0.5D, (double)j + 0.5D, (double)this.enderman.getBlockZ() + 0.5D); Vec3 vec31 = new Vec3((double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D); BlockHitResult blockhitresult = level.clip(new ClipContext(vec3, vec31, ClipContext.Block.OUTLINE, ClipContext.Fluid.NONE, this.enderman)); boolean flag = blockhitresult.getBlockPos().equals(blockpos); if (blockstate.is(BlockTags.ENDERMAN_HOLDABLE) && flag) { level.removeBlock(blockpos, false); level.gameEvent(GameEvent.BLOCK_DESTROY, blockpos, GameEvent.Context.of(this.enderman, blockstate)); this.enderman.setCarriedBlock(blockstate.getBlock().defaultBlockState()); } } } }  
    • https://spark.lucko.me/uBsACZjZ1t heres the spark profiler!
    • My server crashes out of the blue, it doesnt matter how many people are online or what we are doing, it just "happens". Generally the server doesnt get any lag but sometimes it does when were exploring and stuff like that, i used spark to figure that one out. i changed the max tick time to -1 to see if that works but it doesnt seem to have fixed anything. Here I'll leave you the crashreport and log. https://paste.ee/p/GJTbh
    • Ah, the same issue occurred. https://pastebin.com/TW7LddVM
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