Posted May 24, 20214 yr Hi Guys, is there an easy way to add the player inventory to a non container screen? Or do i need to create a Container to add the player inventory? Thanks in advance Edited May 24, 20214 yr by Skyriis
May 24, 20214 yr You should have a container when you need to represent modifiable server side data on the client.
May 24, 20214 yr Author The screen shows capability data (with buttons to edit the given values) and the inventory (which should be modifiable). 33 minutes ago, ChampionAsh5357 said: You should have a container when you need to represent modifiable server side data on the client. So I guess i have to create a Container. How can i open a Container without a TileEntity?
May 24, 20214 yr NetworkHooks#openGui, pass in some INamedContainerProvider. Containers are only tied to the player initializing one.
May 24, 20214 yr Author So if i want to open the Container using a Button from another gui i need to Send a packet to the Server which sends a new packet with the needed Information to the client? Well it kinda works now but the slots are on a weird place and since i can't get the screen width and height at the container i don't know how to place them where they should be. Some ideas how to fix that? Edited May 24, 20214 yr by Skyriis
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