Jump to content

Skin does not update


Recommended Posts

I'm currently trying to add a new entity, which looks like a smaller version of the player. It all works fine and dandy, except I want the mini-player to fetch the skin of its username.

Using the MojangAPI, I fetch the skin url and then use the following code:

ResourceLocation resourceLocation = new ResourceLocation("skin/" + uuid);

File file = new File("cacheXXX");
Texture texture = new DownloadingTexture(file, skinURL, resourceLocation, true, () -> {
Minecraft.getInstance().getTextureManager().loadTexture(resourceLocation, texture);
return resourceLocation;

I hope that properly binds the skin texture to the resourcelocation. 

Now using `getEntityTexture` in the renderer, I give it the new skin location. I know that works, because I set the skin to `DefaultPlayerSkin.getDefaultSkinLegacy();` on initialization, before overwriting the variable with the one returned from the top function.

The only thing that I could imagine is, that the renderer caches the first resourcelocation returned by `getEntityTexture` and not checks it again. I hope that makes sense!

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.