Posted July 12, 201312 yr gaaahhh im getting reallly mad cause ive been trying to fix the entity and the sound that the item makes when rightclicked everything works exept then firebolt it doesnt appear and everything is called and no sound is playing, i can see when the firebolt crashes since it explodes. the sound file is in assets/modid/sound here is item wand that throws firebolt package medieval; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.entity.projectile.EntitySnowball; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.ArrowLooseEvent; public class Fire_Wand extends medievalitemsword { public Fire_Wand(int ItemID, medievalweaponproperties material) { super(ItemID, material); } @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2WorldObject,EntityPlayer par3EntityPlayer) { if(par3EntityPlayer.capabilities.isCreativeMode||par3EntityPlayer.inventory.consumeInventoryItem(Item.redstone.itemID)) { par2WorldObject.playSoundAtEntity(par3EntityPlayer, "medieval:fireball1", 2.0F, 0.4F / (itemRand.nextFloat() * 0.4F + 0.8F)); if (!par2WorldObject.isRemote) { par2WorldObject.spawnEntityInWorld(new medievalfirebolt(par2WorldObject, par3EntityPlayer)); } } return par1ItemStack; } public void registerIcons(IconRegister reg) { this.itemIcon = reg.registerIcon("medieval:firewand"); } public boolean hasEffect(ItemStack par1ItemStack) { return true; } } here is firebolt entity package medieval; import cpw.mods.fml.client.registry.RenderingRegistry; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import medieval.blocks.ores.BlockSapphireOre; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.Icon; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class medievalfirebolt extends EntityThrowable { private static final float explosionRadius = 1.0F; private static final double speed = 1; public medievalfirebolt(World par1World) { super(par1World); } public medievalfirebolt(World par1World, EntityPlayer par3EntityPlayer) { super(par1World, par3EntityPlayer); } public medievalfirebolt(World par1World, double par2, double par4, double par6) { super(par1World, par2, par4, par6); } @Override protected void onImpact(MovingObjectPosition movingobjectposition) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)this.explosionRadius, true); this.setDead(); } @Override protected float getGravityVelocity() { return 0; } { this.motionX*=speed; this.motionY*=speed; this.motionZ*=speed; } } here is the sound of firebolt package medieval; import net.minecraftforge.client.event.sound.SoundEvent; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.ForgeSubscribe; public class fireballsound { @ForgeSubscribe public void onSound(SoundLoadEvent event) { event.manager.addSound("medieval:fireball1.wav"); } } and here is the firebolt render package medieval; import net.minecraft.client.renderer.EntityRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.resources.ResourceLocation; import net.minecraft.entity.Entity; import org.lwjgl.opengl.GL11; public class Fireboltrender extends Render { public Fireboltrender() { } @Override public void doRender(Entity entity, double d, double d1, double d2, float yaw, float partialTicks) { GL11.glPushMatrix(); GL11.glTranslatef((float)d, (float)d1, (float)d2); GL11.glEnable(32826); GL11.glScalef(0.5F, 0.5F, 0.5F); loadTexture("/textures/items/fireball.png"); Tessellator tessellator = Tessellator.instance; float f2 = (float)((field_20003_a % 16) * 16 + 0) / 16F; float f3 = (float)((field_20003_a % 16) * 16 + 16) / 16F; float f4 = (float)((field_20003_a / 16) * 16 + 0) / 16F; float f5 = (float)((field_20003_a / 16) * 16 + 16) / 16F; float f6 = 1.0F; float f7 = 0.5F; float f8 = 0.25F; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); tessellator.addVertexWithUV(0.0F - f7, 0.0F - f8, 0.0D, f2, f5); tessellator.addVertexWithUV(f6 - f7, 0.0F - f8, 0.0D, f3, f5); tessellator.addVertexWithUV(f6 - f7, 1.0F - f8, 0.0D, f3, f4); tessellator.addVertexWithUV(0.0F - f7, 1.0F - f8, 0.0D, f2, f4); tessellator.draw(); GL11.glDisable(32826); GL11.glPopMatrix(); } private void loadTexture(String string) { } int i; private int field_20003_a = i; @Override protected ResourceLocation func_110775_a(Entity entity) { return null; } } and if needed here is the firebolt item package medieval.items.etc; import java.util.Random; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.item.Item; import medieval.Medieval; public class Firebolt extends Item { public Firebolt(int i) { super(i); this.setCreativeTab(Medieval.medievaltab); maxStackSize = 64; } public void registerIcons(IconRegister reg) { this.itemIcon = reg.registerIcon("medieval:fireball"); } public String Version() { return "1.6.2"; } } i just want to finish I like helping people because i was also in a same problem and i do not like unfinished work, so a thank you will be enough for the people im helping and a thank you to the people that helped me
July 13, 201312 yr Try renaming sound to sounds, normally the folders are plural with forge. Also, what version are you using? loadTexture doesn't work like that in the newest one... Creator of Metroid Cubed! Power Suits, Beams, Hypermode and more! http://i.imgur.com/ghgWmA3.jpg[/img]
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