Posted June 19, 20214 yr I'm trying to write an AI Goal for an entity to move towards its target on each tick (with quite a few restrictions on when, which is why I need a new goal). It seemed to be working when I also added a WaterAvoidingRandomWalkingGoal, but I don't want the entity to move around randomly anymore, so I removed that. My code overrides the canUse function to determine whether or not it should start moving towards the target, and that ends with creating a path to the target, which always returns NULL, so nothing happens. Here's the relevant functions: public FloatingEyesGoal(EntityFloatingEyes e, double speed) { this.entity = e; this.random = e.getRandom(); this.speed = speed; this.setFlags(EnumSet.of(Flag.LOOK, Flag.MOVE, Flag.TARGET)); this.entity.getNavigation().setCanFloat(true); } @Override public boolean canUse() { LivingEntity target = this.entity.getTarget(); if (target == null || !target.isAlive() || !isFacingTargetBack()) return false; setTargetPos(target); this.path = this.entity.getNavigation().createPath(target, 0); // Logging this.path == null prints "true", and this.entity.getNavigation() == null prints "false" return this.path != null || isInRange(target); } @Override public boolean canContinueToUse() { LivingEntity target = this.entity.getTarget(); if (target == null || !target.isAlive() || !isFacingTargetBack()) return false; return !this.entity.getNavigation().isDone(); } @Override public void start() { this.entity.getNavigation().moveTo(this.path, this.speed); this.entity.setAggressive(true); this.ticksToMove = 0; } @Override public void stop() { LivingEntity target = this.entity.getTarget(); if (!EntityPredicates.NO_CREATIVE_OR_SPECTATOR.test(target)) { this.entity.setTarget(null); } this.entity.setAggressive(false); this.entity.getNavigation().stop(); this.targetPosX = 0.0D; this.targetPosY = 0.0D; this.targetPosZ = 0.0D; } @Override public void tick() { // Look at target LivingEntity target = this.entity.getTarget(); this.entity.getLookControl().setLookAt(target, 32.0F, 32.0F); setTargetPos(target); final double distance = this.entity.distanceToSqr(this.targetPosX, this.targetPosY, this.targetPosZ); this.ticksToMove--; LilSpooks.LOGGER.info(this.ticksToMove); if (this.ticksToMove <= 0 && this.entity.getSensing().canSee(target) && target.distanceToSqr(this.targetPosX, this.targetPosY, this.targetPosZ) >= 1.0D) { this.ticksToMove = 5 + this.random.nextInt(8); // Add extra time if eyes can't move to hopefully wait enough to try again (1 second). this.path = this.entity.getNavigation().createPath(new BlockPos(this.targetPosX, this.targetPosY, this.targetPosZ), 0); // Logging this.path == null returns "true" here as well if (!this.entity.getNavigation().moveTo(this.path, this.speed)) { this.ticksToMove += 20; } } this.attackTick = Math.max(this.attackTick - 1, 0); this.attemptAttack(target, distance); } protected void setTargetPos(LivingEntity target) { this.targetPosX = target.getX(); this.targetPosY = target.getBoundingBox().minY; this.targetPosZ = target.getZ(); } I have tried multiple ways of invoking createPath, I tried setting the moveControl of the entity with the goal to a new FlyingMovementController, and I've looked at how the createPath function works (though I can't figure out how to do a live debugging session, so I couldn't set a breakpoint at that code which would tell me exactly what causes it to be null). I tried my best to work through this for a few hours but I can't seem to figure it out. Any help is appreciated. Edited June 19, 20214 yr by LoveAi Title edit to show this issue has been solved
June 19, 20214 yr Author After looking through a ton of functions, I found the issue was that my entity was extending MonsterEntity, which extends MobEntity, which creates a GroundPathNavigator, which has a rules for canUpdatePath that include "this.mob.isOnGround()". My entity is a flying entity. Whoops. Solution was to simply override the createNavigation function, where I simply "return new FlyingPathNavigator(this, world);". Everything works fine now.
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