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I've got round to setting up the ability to apply my mod world gen to pre-existing worlds. However thought it be good to save some time and check up here for the best way on implementing it.

 

Right now; the use of ChunkEvents is best. and would include applying a world gen script. However; updating the world's NBT(so it doesn't try load the world gen on a chunk twice). Is still unknown. (It's just a simple integer to remember if it has generated on that layer, so it could be generated again at any time)

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