Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Armor model is static and not animated

Recommended Posts

Ive made an armor model in Blockbench (just a bunch of random stripes), exported it as a .java object and binded a texture to it. The problem is, it is not rendered as it should, it just floats with the player.

Model code (mostly generated by Blockbench):

public class CustomArmorModel extends BipedModel<LivingEntity> {
	private final ModelRenderer Head;
	private final ModelRenderer Body;
	private final ModelRenderer RightArm;
	private final ModelRenderer LeftArm;
	private final ModelRenderer RightLeg;
	private final ModelRenderer LeftLeg;

	public CustomArmorModel() {
		textureWidth = 64;
		textureHeight = 64;

		Head = new ModelRenderer(this);
		Head.setRotationPoint(0.0F, 0.0F, 0.0F);
		Head.setTextureOffset(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, 0.5F, false);

		Body = new ModelRenderer(this);
		Body.setRotationPoint(0.0F, 0.0F, 0.0F);
		Body.setTextureOffset(16, 32).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, 0.25F, false);
		Body.setTextureOffset(0, 0).addBox(-1.0F, 2.0F, 3.0F, 1.0F, 1.0F, 1.0F, 0.0F, false);
		Body.setTextureOffset(40, 32).addBox(-8.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false);

		RightArm = new ModelRenderer(this);
		RightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);

		LeftArm = new ModelRenderer(this);
		LeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
		LeftArm.setTextureOffset(48, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false);

		RightLeg = new ModelRenderer(this);
		RightLeg.setRotationPoint(-1.9F, 12.0F, 0.0F);
		RightLeg.setTextureOffset(0, 32).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false);

		LeftLeg = new ModelRenderer(this);
		LeftLeg.setRotationPoint(1.9F, 12.0F, 0.0F);
		LeftLeg.setTextureOffset(0, 48).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, 0.25F, false);

	public void render(MatrixStack matrixStack, IVertexBuilder buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha){
		Head.render(matrixStack, buffer, packedLight, packedOverlay);
		Body.render(matrixStack, buffer, packedLight, packedOverlay);
		RightArm.render(matrixStack, buffer, packedLight, packedOverlay);
		LeftArm.render(matrixStack, buffer, packedLight, packedOverlay);
		RightLeg.render(matrixStack, buffer, packedLight, packedOverlay);
		LeftLeg.render(matrixStack, buffer, packedLight, packedOverlay);

Whats wrong there? And are there other ways to make models, better than Blockbench?



Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.