Posted July 14, 201312 yr Thanks for taking time to read and possibly help me! I have created a model with Techne, rendered it as a block, and am close to getting the directional placement right. My problem is east and west work right(face the player when placed) but north and south face away from the player when placed. I have been trying for months to figure this out and am really close, could someone please help!?!? here is an example of my code. I am using forge and still on 1.5.2 {updated & fixed} https://github.com/xgravebornx/TileEntity-EXAMPLE
July 15, 201312 yr You are soooo close (this actually helped me fix my blocks), you just need to change the following- Before: switch (getGrave1Direction(meta)) { case 0: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 1: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break; case 2: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(270, 0.0F, 1.0F, 0.0F); break; } After: switch (getGrave1Direction(meta)) { case 2: GL11.glRotatef(0, 0.0F, 1.0F, 0.0F); break; case 3: GL11.glRotatef(180, 0.0F, 1.0F, 0.0F); break; case 4: GL11.glRotatef(-90, 0.0F, 1.0F, 0.0F); break; case 5: GL11.glRotatef(90, 0.0F, 1.0F, 0.0F); break;
July 17, 201312 yr Author Thank you sooooooooooooo much!!!! Your numbers were different from what I needed but you showed me where to change it!!!!!!!! Seriously I've been trying for MONTHS!!!! I can't thank you enough!!!!!!!!
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