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GuiScreen with a button doesn't get the button texture?


gigimoi

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The problem is is that your button is too "tall". It cannot be more than 20px high or it starts drawing other parts of the gui on it.

 

public class GuiAmmoSatchel extends GuiScreen {
public GuiAmmoSatchel() {
}
@Override
public void initGui() {
	super.initGui();
	this.buttonList.add(new GuiButton(0, 96, 96, 96, 20, "Testing 1.2.3.")); // this is the line that I changed
}
@Override
public void drawScreen(int x, int y, float f) {
	drawDefaultBackground();
	super.drawScreen(x, y, f);
}
}

 

Another way you could do the button is like this:

this.buttonList.add(new GuiButton(0, 96, 96, "Testing 1.2.3."));

 

That automagically makes a width. The height is set to 20 automagically aswell.

 

Hope that helped :D

I am Mew. The Legendary Psychic. I behave oddly and am always playing practical jokes.

 

I have also found that I really love making extremely long and extremely but sometimes not so descriptive variables. Sort of like what I just did there xD

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