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How to set an animation for a panicing entity?


urabaros

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I'm using Geckolib and I was strugglig while trying to make this work.

My code:

public class ExampleEntity extends CreatureEntity implements IAnimatable {

	private AnimationFactory factory = new AnimationFactory(this);
	public ExampleEntity(EntityType<? extends CreatureEntity> type, World worldIn)
    {
        super(type, worldIn);
        this.ignoreFrustumCheck = true;
		// TODO Auto-generated constructor stub
	}
	
	 public static AttributeModifierMap.MutableAttribute setAttributes() {
	      return CreatureEntity.func_233666_p_().createMutableAttribute(Attributes.MAX_HEALTH, 20.0f)
	    		  .createMutableAttribute(Attributes.MOVEMENT_SPEED, 0.2f);
	    		  }
	
	 @Override
	protected void registerGoals() {
		
		super.registerGoals();
		this.goalSelector.addGoal(0, new SwimGoal(this));
		this.goalSelector.addGoal(1, new PanicGoal(this, 3.45d)); 
		this.goalSelector.addGoal(2, new LookRandomlyGoal(this));
		this.goalSelector.addGoal(3, new LookAtGoal(this, PlayerEntity.class, 8.0f)); 
		
		this.goalSelector.addGoal(4, new WaterAvoidingRandomWalkingGoal(this, 0.2d, 1000f));
		
     
	}
	 
	 @Override
	protected int getExperiencePoints(PlayerEntity player) {
		// TODO Auto-generated method stub
		return 10;
	}
	 
	 @Override
	protected SoundEvent getDeathSound() {
		// TODO Auto-generated method stub
		return SoundEvents.ENTITY_HOGLIN_DEATH;
	}
	 
	 public boolean isPanic() {
			return this.goalSelector.getRunningGoals().anyMatch(goal -> goal.getGoal().getClass() == PanicGoal.class);
		}
	 
	  private <E extends IAnimatable> PlayState predicate(AnimationEvent<E> event)
	    {
		  if(isPanic()) {
		  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.panic", true));
		  		return PlayState.CONTINUE;
		  }
		   
		  if (this.prevPosX == this.getPosX() && this.prevPosY == this.getPosY() && this.prevPosZ == this.getPosZ()) {
			  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.nod", true));
		  		return PlayState.CONTINUE;
		  }
		  else {
			  event.getController().setAnimation(new AnimationBuilder().addAnimation("animation.example.walk", true));
		  	return PlayState.CONTINUE;
		  }
		  	
		  	

	        
	    }

	@Override
	public void registerControllers(AnimationData data) {
		 data.addAnimationController(new AnimationController(this, "controller", 0, this::predicate));
		
	}

	@Override
	public AnimationFactory getFactory() {
		 return this.factory;
	}
}

 

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