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I am looking to use the forge config to change the MaxDamageFactorIn value when creating ArmorMaterials.

For example here is one entry from the ArmorMaterial enum where the ArmorMaterials are created.

I am reading an IntValue from the config and passing that as an argument. This works fine.

public enum CustomArmorMaterial implements ArmorMaterial {

    OAK_WOOD(ExtraArmor.MOD_ID + ":oak_wood", ArmorConfig.COMMON.oakWoodDurability.get(), new int[]{1, 2, 3, 1}, 9, SoundEvents.ARMOR_EQUIP_GENERIC, 0.0F, 0.0F, () -> {
        return Ingredient.of(Items.OAK_PLANKS);
    });
  
    /* DURABILITY:
        HEAD = maxDamageFactorIn * 11
        CHEST = maxDamageFactorIn * 16
        LEGS = maxDamageFactorIn * 15
        FEET = maxDamageFactorIn * 13
     */
}

//ENUM METHODS ETC. BELOW

 

My issue is that the ArmorMaterials are used when I register the items, meaning the config has not yet been initialized. Here is how i am registering an item.

public static RegistryObject<ArmorItem> OAK_WOOD_HELMET = ITEMS.register("oak_wood_helmet", () -> new ArmorItem(CustomArmorMaterial.OAK_WOOD, EquipmentSlot.HEAD, new Item.Properties().tab(ExtraArmor.TAB)));

 

Ideally, I'd need to somehow register the items, then set the items ArmorMaterial later after the config has been initialized (after FMLCommonSetupEvent). 

 

Is that possible?

 

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