Posted August 5, 20214 yr I am looking to use the forge config to change the MaxDamageFactorIn value when creating ArmorMaterials. For example here is one entry from the ArmorMaterial enum where the ArmorMaterials are created. I am reading an IntValue from the config and passing that as an argument. This works fine. public enum CustomArmorMaterial implements ArmorMaterial { OAK_WOOD(ExtraArmor.MOD_ID + ":oak_wood", ArmorConfig.COMMON.oakWoodDurability.get(), new int[]{1, 2, 3, 1}, 9, SoundEvents.ARMOR_EQUIP_GENERIC, 0.0F, 0.0F, () -> { return Ingredient.of(Items.OAK_PLANKS); }); /* DURABILITY: HEAD = maxDamageFactorIn * 11 CHEST = maxDamageFactorIn * 16 LEGS = maxDamageFactorIn * 15 FEET = maxDamageFactorIn * 13 */ } //ENUM METHODS ETC. BELOW My issue is that the ArmorMaterials are used when I register the items, meaning the config has not yet been initialized. Here is how i am registering an item. public static RegistryObject<ArmorItem> OAK_WOOD_HELMET = ITEMS.register("oak_wood_helmet", () -> new ArmorItem(CustomArmorMaterial.OAK_WOOD, EquipmentSlot.HEAD, new Item.Properties().tab(ExtraArmor.TAB))); Ideally, I'd need to somehow register the items, then set the items ArmorMaterial later after the config has been initialized (after FMLCommonSetupEvent). Is that possible?
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