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Trying to place extra blocks with metadata... Not going well.


Flenix

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http://pastebin.com/jB1xJe1W is the code in question.

 

What I want to happen, is depending on the blocks rotation, it should place extra "gag blocks" to fill out some gaps. And, for meta 0, this works brilliantly:

51e7dfc78127d.jpg

 

However, when I try and place in another direction, I want the blocks to obviously be placed in the correct direction again. But, the extra blocks always go to the same place, like so:

51e7dff76a729.jpg

 

Probably some sort of really simple mistake, but can anyone point me in the right direction? Sorry for posting something so trivial, but noone on IRC could help :P

width=463 height=200

http://s13.postimg.org/z9mlly2av/siglogo.png[/img]

My mods (Links coming soon)

Cities | Roads | Remula | SilvaniaMod | MoreStats

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It appears to me that you are checking the block metadata as soon as it is placed, then setting the rotation from the players look vector. As the metadata is 0 when you place it, and you use the metadata from when it is placed, this will always be 0.

 

try this instead:

    @Override
    public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entityliving, ItemStack itemStack) {
        int meta = world.getBlockMetadata(x, y, z);
            int blockSet = meta / 4;
            int direction = MathHelper.floor_double((double)(entityliving.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
            int newMeta = (blockSet * 4) + direction;
            world.setBlockMetadataWithNotify(x, y, z, newMeta, 0);
            if (newMeta == 0) {
                world.setBlock(x + 1, y, z, Roads.blockGag1.blockID);
                world.setBlock(x + 2, y, z, Roads.blockGag2.blockID);
                world.setBlock(x + 3, y, z, Roads.blockGag3.blockID);
        } else if (newMeta == 1) {
                world.setBlock(x - 1, y, z, Roads.blockGag1.blockID);
                world.setBlock(x - 2, y, z, Roads.blockGag2.blockID);
                world.setBlock(x - 3, y, z, Roads.blockGag3.blockID);
            } else if (newMeta == 2) {
                world.setBlock(x, y, z + 1, Roads.blockGag1.blockID);
                world.setBlock(x, y, z + 2, Roads.blockGag2.blockID);
                world.setBlock(x, y, z + 3, Roads.blockGag3.blockID);
            } else if (newMeta == 3) {
                world.setBlock(x, y, z - 1, Roads.blockGag1.blockID);
                world.setBlock(x, y, z - 2, Roads.blockGag2.blockID);
                world.setBlock(x, y, z - 3, Roads.blockGag3.blockID);
            }
    }

 

no promise but worth a shot.

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