Jump to content

trying to lunch a serv using forge serv luncher ,crash , trie with the otehr jar vanilla one


Recommended Posts

Posted

and yes i did install the server one , did it 5 time still don't work

for some reason oly the minecraft.jar is able to lunch a server (obviously a vanilla one) , the forge one does nothing:

[14oct.2021 17:45:14.892] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--gameDir, ., --launchTarget, fmlserver, --fml.forgeVersion, 36.2.8, --fml.mcpVersion, 20210115.111550, --fml.mcVersion, 1.16.5, --fml.forgeGroup, net.minecraftforge]
[14oct.2021 17:45:14.896] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 8.0.9+86+master.3cf110c starting: java version 16.0.1 by AdoptOpenJDK
here the texte from teh crash that happen everytime

i use a start.bat to lunch it here wat it do:

java -Xmx1024M -Xms1024M -jar forge-1.16.5-36.2.8.jar 
stop

the mod are create and it dependencie as well have jsut enought item

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • So am trying to make a custom 1.19.2 modpack and everything works until I add Oculus. I have tried Oculus+Embedium and Oculus+Rubdium and by themselves they work but as soon as I add anything it crashes no matter what it is. The modpack works fine with just Embedium and Rubdium. Can you help me to see if this is something i can fix or do i just have to deal with not having shaders. Here is the crash log. Thank you for your time. https://paste.ee/p/WXfNZ24K
    • What do I do now when it says "1 error"?
    • Hello everyone new here how are you all?
    • I haven't tested it but under https://minecraft.wiki/w/Items_model_definition it says now:   So I guess the resource location must have changed with 1.24.4, which means you need to move your models/item/ to the new source. But as I said I haven't tested this so it also may be that this wont work. Nevertheless give it a try      EDIT (important) So now I tested it and found out how it works   Let the model files (e.g. the .json from blockbench) within "assets/<your_mod_id>/models/item" In addition to that do the following: Every model you added will need a new file under "assets/<your_mod_id>/items" That file is also a JSON and looks like this: { "model": { "type": "minecraft:model", "model": "your_mod_id:item/custom_item" } } - "type" can be minecraft:model, minecraft:composite, minecraft:condition, minecraft:select, minecraft:range_dispatch, minecraft:empty, minecraft:bundle/selected_item or minecraft:special. (In most cases you would need minecraft:model) - "model" is the path to your actual model for this item. For example the value above would point to "assets/your_mod_id/models/item/custom_item"
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.