Alexsannd Posted October 28, 2021 Posted October 28, 2021 (edited) Hello! So when i join my forge server i get kicked after a while joining the server for "java.io.ioexception an existing connection was forcibly closed by remote host". I often get to "loading train" or sometimes i get by that to an empty world and then kicked. I have successfully joined the server a couple times and i got that message sometimes then but now i cant join at all. Im running "all the mods 6" version 1.8.8 and i hade the same problem on a litle older ATM 6 server i had. First i could join the server but then not. My friends have no problem joining the server and when hosting locally i dont have problems to. This problem had happens to other mod packs and it seames it happens most to bigger packs because i had less problems with packs like stoneblock. I have tried the standard stuff like restart router and computer, disable firewall, restart server, lower settings. The server is running on a dedicated server on another network then me with modern hardware and good internet. Anyone have an ide of the problem? I would be very thankfull of anyone could help me! If you need any more info just ask. A part of console when me tries to join: [11:08:02] [Netty Epoll Server IO #3/WARN] [co.co.Connectivity/]: Login payload for Registry minecraft:item is using 102.5076% of max allowed vanilla size and will cause errors during login if connectivity is not present on client side. [11:08:02] [Netty Epoll Server IO #3/WARN] [co.co.Connectivity/]: Login payload for Registry minecraft:block is using 75.4108% of max allowed vanilla size [11:08:03] [User Authenticator #3/INFO] [minecraft/ServerLoginNetHandler]: UUID of player (me) is (UUID of me) [11:08:25] [Server thread/INFO] [ne.mi.co.AdvancementLoadFix/]: Using new advancement loading for net.minecraft.advancements.PlayerAdvancements@91c648c [11:08:25] [Server thread/INFO] [minecraft/PlayerList]: (me)[/95.205.111.74:55851] logged in with entity id 1420 at (468.5, 132.5625, 4562.5) [11:08:25] [Server thread/INFO] [minecraft/DedicatedServer]: (me) joined the game [11:08:25] [Server thread/INFO] [mc.li.se.DefaultModSetup/]: Client logged in: sending dimlet packages [11:08:41] [Server thread/INFO] [co.dy.DynView/]: Mean tick: 2ms increasing chunk view distance to: 6 [11:08:45] [Server thread/INFO] [minecraft/ServerPlayNetHandler]: (me) lost connection: Disconnected [11:08:45] [Server thread/INFO] [minecraft/DedicatedServer]: (me) left the game Edited October 28, 2021 by Alexsannd Quote
Alexsannd Posted October 28, 2021 Author Posted October 28, 2021 (edited) Does that work? https://mega.nz/folder/Hi5RlCJJ#DhIrxdBU1rOh-IogRKWOWg And it was no debug.log on client side Edited October 28, 2021 by Alexsannd Quote
Alexsannd Posted October 28, 2021 Author Posted October 28, 2021 Thanks found it. Uploaded client debug.log and updated server debug.log. You can find it here: https://mega.nz/folder/Hi5RlCJJ#DhIrxdBU1rOh-IogRKWOWg Tell me if dont works Quote
Alexsannd Posted October 28, 2021 Author Posted October 28, 2021 Okay thanks a lot anyway for the help Quote
Alexsannd Posted October 28, 2021 Author Posted October 28, 2021 I think this is an network problem because i have the worst connection to the internet of my friends i think. My router is wirelessly connected to the outer internet, no fiber for exemple. When im hosting the server locally i have no problem. So i suppose its a type of timeout or something like that. So do anyone know a way to lessen the strain on the network in exchange for processing power for exemple or let the cleint be connected longer to the server before timout (if its a problem of that) or any other ide? Quote
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