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[1.16.4]Providing a pre populated config file


Cratthorax

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So I got my "modname-common.toml" file created, and know how to populate the file with variables. The problem is, I've got a lot of them...really a lot. I'd need about 4 times as much code if I'd try to pre populate by default, so I'm looking for a way to just easily provide a preset config file, and copy it to the config folder. 

Can someone tell me if that is even possible?

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Sure I can, but the default value is this, I'm just trying to save time:

	[["Custom Ore"]]
    "Ore Name" = "matlib:blockantimony"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstibnite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 8
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockblackcoal"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 9
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbrowncoal"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockazuriteore"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockchalcopyrite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcopper"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmalachiteore"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcalaverite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgold"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockhaematite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmagnetite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbogiron"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbraunstein"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockpyrite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockilmenite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgalena"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 9
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklead"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcinnabar"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgarnierite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocknickel"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocknickeline"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 6
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockplatinum"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockakanthite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksilver"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstromeyerite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcassiterite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockstannite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksphalerite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockzincite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockagate"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockamethyst"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockaquamarine"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockazurite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcitrine"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockdiamond"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 1
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockemerald"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgarnet"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockjade"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmalachite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmorion"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockonyx"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockruby"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksaphire"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocktopaz"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 1
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockslate"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 15
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbasalt"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 10
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgranite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 12
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklimestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 15
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockquartzite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 14
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 10
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockgraphite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 10
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbonestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocklapis"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 3
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbitumen"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 3
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbluestone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 8
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockdiabase"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockmarble"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksandstone"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 8
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 9
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocktuff"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 4
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbromellite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 2
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 2
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockbismutite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 5
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 4
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcobaltite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 6
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 5
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockwolframite"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 6
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockcoppergloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blockirongloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksilvergloss"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksulfur"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7
	[["Custom Ore"]]
    "Ore Name" = "matlib:blocksaltpeter"
    "Filler Name" = "minecraft:stone"
    "Max Vein Size" = 7
    "Min Vein Level" = 1
    "Max Vein Level" = 128
    "Spawn Rate" = 7

Edited by Cratthorax
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I'm sure I can do more. And I'm sure I didn't expressed myself comprehensible enough, for you to provide information, that you have already provided in the past...:D

Just make sure it happens way preInit:

 

    private static void initDefault() {
        
        @SuppressWarnings("resource")
        File configPath = new File(Minecraft.getInstance().gameDir + "/config", "matlib-common.toml");
        InputStream inputStream = MatLibMain.class.getResourceAsStream("/assets/matlib/matlib-common.toml");
        
        try {
            Files.asByteSink(configPath).writeFrom(inputStream);
            inputStream.close();
        } catch (IOException e) {
            e.printStackTrace();
        }
        
    } 
Edited by Cratthorax
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Well, the system put in place asks me to build configs code for more than 70 blocks, and at least the double amount of itemBlocks spawned on BiomeGeneration as EntityDrops. I simply don't do that. That would sum up for more than 70% of my already existing code.

I initialize the method on FMLClientSetupEvent, check if a file is present, and if present, it doesn't do anything. I suppose users installing new mods on their servers will at least start them once, to create config files if present? At least that's what I'd do.

I checked this on LAN game, and it is working flawlessly, at least the last 4 hours with multiple bug track points in. I'll come back complaining about the wheel if something dramatically is happening...:)

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How does iterating over massive amounts of code, in comparison to a one time, client side, boolean check, make modding efforts more "beauty"?

The config file will be created as usual, in your scope of "beauties" with regular code, anyways. So how does it matter if I write to this already existing file clientside?

You did not provide a more professionell solution, nor did you share your massive inside into Java/Minecraft coding, to why this is so risky, what I'm doing.

I really fail to see the lesson if you just connect it to saying how ugly things are, and rebuke me for hacking the grace of Forge methods. Which I probably don't even know they exist, given there are so many ways to skin the cat.

Edited by Cratthorax
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    • Try deliting feur builder  It caused this issue in my modpack
    • I am not using hardcoded recipes, I'm using Vanilla's already existing code for leather armor dying. (via extending and implementing DyeableArmorItem / DyeableLeatherItem respectively) I have actually figured out that it's something to do with registering item colors to the ItemColors instance, but I'm trying to figure out where exactly in my mod's code I would be placing a call to the required event handler. Unfortunately the tutorial is criminally undescriptive. The most I've found is that it has to be done during client initialization. I'm currently trying to do the necessary setup via hijacking the item registry since trying to modify the item classes directly (via using SubscribeEvent in the item's constructor didn't work. Class so far: // mrrp mrow - mcmod item painter v1.0 - catzrule ch package catzadvitems.init; import net.minecraft.client.color.item.ItemColors; import net.minecraft.world.item.Item; import net.minecraftforge.registries.ObjectHolder; import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.client.event.ColorHandlerEvent; import catzadvitems.item.DyeableWoolArmorItem; @Mod.EventBusSubscriber(bus = Mod.EventBusSubscriber.Bus.MOD) public class Painter { @ObjectHolder("cai:dyeable_wool_chestplate") public static final Item W_CHEST = null; @ObjectHolder("cai:dyeable_wool_leggings") public static final Item W_LEGS = null; @ObjectHolder("cai:dyeable_wool_boots") public static final Item W_SOCKS = null; public Painter() { // left blank, idk if forge throws a fit if constructors are missing, not taking the chance of it happening. } @SubscribeEvent public static void init(FMLClientSetupEvent event) { new Painter(); } @Mod.EventBusSubscriber private static class ForgeBusEvents { @SubscribeEvent public static void registerItemColors(ColorHandlerEvent.Item event) { ItemColors col = event.getItemColors(); col.register(DyeableUnderArmorItem::getItemDyedColor, W_CHEST, W_LEGS, W_SOCKS); //placeholder for other dye-able items here later.. } } } (for those wondering, i couldn't think of a creative wool helmet name)
    • nvm found out it was because i had create h and not f
    • Maybe there's something happening in the 'leather armor + dye' recipe itself that would be updating the held item texture?
    • @SubscribeEvent public static void onRenderPlayer(RenderPlayerEvent.Pre e) { e.setCanceled(true); model.renderToBuffer(e.getPoseStack(), pBuffer, e.getPackedLight(), 0f, 0f, 0f, 0f, 0f); //ToaPlayerRenderer.render(); } Since getting the render method from a separate class is proving to be bit of a brick wall for me (but seems to be the solution in older versions of minecraft/forge) I've decided to try and pursue using the renderToBuffer method directly from the model itself. I've tried this route before but can't figure out what variables to feed it for the vertexConsumer and still can't seem to figure it out; if this is even a path to pursue.  The vanilla model files do not include any form of render methods, and seem to be fully constructed from their layer definitions? Their renderer files seem to take their layers which are used by the render method in the vanilla MobRenderer class. But for modded entities we @Override this function and don't have to feed the method variables because of that? I assume that the render method in the extended renderer takes the layer definitions from the renderer classes which take those from the model files. Or maybe instead of trying to use a render method I should be calling the super from the renderer like   new ToaPlayerRenderer(context, false); Except I'm not sure what I would provide for context? There's a context method in the vanilla EntityRendererProvider class which doesn't look especially helpful. I've been trying something like <e.getEntity(), model<e.getEntity()>> since that generally seems to be what is provided to the renderers for context, but I don't know if it's THE context I'm looking for? Especially since the method being called doesn't want to take this or variations of this.   In short; I feel like I'm super super close but I have to be missing something obvious? Maybe this insane inane ramble post will provide some insight into this puzzle?
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