Posted October 29, 20213 yr How can i have my item render like the Trident in minecraft?, its a 2d item in the gui but it renders out in 3d. Quote { "credit": "Made with Blockbench", "ambientocclusion": false, "texture_size": [32, 32], "textures": { "0": "C:/Users/ceven/Documents/Minecraft Projects/Final Moon/Weapons/Swords/katana_simple", "particle": "C:/Users/ceven/Documents/Minecraft Projects/Final Moon/Weapons/Swords/katana_simple" }, "elements": [ { "name": "handle", "from": [7, 0, 7], "to": [9, 6, 9], "faces": { "north": {"uv": [4, 4, 5, 7], "texture": "#0"}, "east": {"uv": [5, 4, 6, 7], "texture": "#0"}, "south": {"uv": [6, 0, 7, 3], "texture": "#0"}, "west": {"uv": [6, 3, 7, 6], "texture": "#0"}, "up": {"uv": [8, 2, 7, 1], "texture": "#0"}, "down": {"uv": [8, 2, 7, 3], "texture": "#0"} } }, { "name": "hilt", "from": [6, 6, 6], "to": [10, 7, 10], "faces": { "north": {"uv": [6, 6, 8, 6.5], "texture": "#0"}, "east": {"uv": [6, 6.5, 8, 7], "texture": "#0"}, "south": {"uv": [7, 0, 9, 0.5], "texture": "#0"}, "west": {"uv": [7, 0.5, 9, 1], "texture": "#0"}, "up": {"uv": [6, 2, 4, 0], "texture": "#0"}, "down": {"uv": [6, 2, 4, 4], "texture": "#0"} } }, { "name": "blade", "from": [8, 7, 6], "to": [8, 32, 10], "faces": { "north": {"uv": [0, 0, 0, 12.5], "texture": "#0"}, "east": {"uv": [0, 0, 2, 12.5], "texture": "#0"}, "south": {"uv": [0, 0, 0, 12.5], "texture": "#0"}, "west": {"uv": [2, 0, 4, 12.5], "texture": "#0"}, "up": {"uv": [0, 2, 0, 0], "texture": "#0"}, "down": {"uv": [0, 0, 0, 2], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "rotation": [10, 0, 0], "translation": [0, 3.5, 2.5] }, "thirdperson_lefthand": { "rotation": [10, 0, 0], "translation": [0, 4.5, 2] }, "firstperson_righthand": { "rotation": [3, 0, 0], "translation": [0, 0, -4.5] }, "firstperson_lefthand": { "rotation": [3, 0, 0], "translation": [0, 0, -4.5] }, "ground": { "rotation": [32.16, -2.45, -8.6], "translation": [0, 4.75, 0] }, "fixed": { "rotation": [0, 0, -90], "translation": [-7.75, 0, -4], "scale": [1.5, 1.5, 1.5] } } }
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