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runClient not working on Macbook with M1 chip


alexgibson271

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Hello, I am a complete beginner to modding. I followed all the instructions in the Forge Documentation for setting up the IntelliJ workspace using the MDK for 1.16.5 - 36.2.0. This is the error I'm getting:

java.lang.UnsatisfiedLinkError: /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: dlopen(/private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib, 1): no suitable image found.  Did find:
    /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: mach-o, but wrong architecture
    /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: mach-o, but wrong architecture
    at java.lang.ClassLoader$NativeLibrary.load(Native Method) ~[?:1.8.0_312] {}
    at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1950) ~[?:1.8.0_312] {}
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1832) ~[?:1.8.0_312] {}
    at java.lang.Runtime.load0(Runtime.java:811) ~[?:1.8.0_312] {}
    at java.lang.System.load(System.java:1088) ~[?:1.8.0_312] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:162) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:152) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:116) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:67) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.<clinit>(Library.java:50) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.MemoryUtil.<clinit>(MemoryUtil.java:97) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Pointer$Default.<clinit>(Pointer.java:61) ~[lwjgl-3.2.1.jar:build 12] {}
    at net.minecraft.client.MainWindow.checkGlfwError(MainWindow.java:125) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.platform.GLX._initGlfw(GLX.java:63) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(RenderSystem.java:1060) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(Main.java:149) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_312] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_312] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_312] {}
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_312] {}
    at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:52) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}
    at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:108) [forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {}

It seems that it's a problem with the LWJGL native files it's trying to use. I was able to find a workaround on another forum post for fixing the problem for a MultiMC instance by using a custom LWJGL version or whatever, but don't know how to translate this to the MDK so that I can use runClient to test my mod from within IntelliJ. Any ideas?

Edited by alexgibson271
wording
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