Jump to content

Recommended Posts

Posted (edited)

Hello, I am a complete beginner to modding. I followed all the instructions in the Forge Documentation for setting up the IntelliJ workspace using the MDK for 1.16.5 - 36.2.0. This is the error I'm getting:

java.lang.UnsatisfiedLinkError: /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: dlopen(/private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib, 1): no suitable image found.  Did find:
    /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: mach-o, but wrong architecture
    /private/var/folders/2m/_5_5c1392nd5r_by2ks2jmzc0000gn/T/lwjgl<username>/3.2.1-build-12/liblwjgl.dylib: mach-o, but wrong architecture
    at java.lang.ClassLoader$NativeLibrary.load(Native Method) ~[?:1.8.0_312] {}
    at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1950) ~[?:1.8.0_312] {}
    at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1832) ~[?:1.8.0_312] {}
    at java.lang.Runtime.load0(Runtime.java:811) ~[?:1.8.0_312] {}
    at java.lang.System.load(System.java:1088) ~[?:1.8.0_312] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:162) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:152) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:116) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.loadSystem(Library.java:67) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Library.<clinit>(Library.java:50) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.MemoryUtil.<clinit>(MemoryUtil.java:97) ~[lwjgl-3.2.1.jar:build 12] {}
    at org.lwjgl.system.Pointer$Default.<clinit>(Pointer.java:61) ~[lwjgl-3.2.1.jar:build 12] {}
    at net.minecraft.client.MainWindow.checkGlfwError(MainWindow.java:125) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.platform.GLX._initGlfw(GLX.java:63) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(RenderSystem.java:1060) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at net.minecraft.client.Minecraft.<init>(Minecraft.java:416) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}
    at net.minecraft.client.main.Main.main(Main.java:149) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {re:classloading,pl:runtimedistcleaner:A}
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_312] {}
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_312] {}
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_312] {}
    at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_312] {}
    at net.minecraftforge.userdev.FMLUserdevClientLaunchProvider.lambda$launchService$0(FMLUserdevClientLaunchProvider.java:52) ~[forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:37) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:72) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.Launcher.run(Launcher.java:82) [modlauncher-8.0.9.jar:?] {}
    at cpw.mods.modlauncher.Launcher.main(Launcher.java:66) [modlauncher-8.0.9.jar:?] {}
    at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:108) [forge-1.16.5-36.2.0_mapped_official_1.16.5.jar:?] {}

It seems that it's a problem with the LWJGL native files it's trying to use. I was able to find a workaround on another forum post for fixing the problem for a MultiMC instance by using a custom LWJGL version or whatever, but don't know how to translate this to the MDK so that I can use runClient to test my mod from within IntelliJ. Any ideas?

Edited by alexgibson271
wording

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.