Cratthorax Posted November 19, 2021 Posted November 19, 2021 (edited) Good morning, apparently the (potion)effect code for healing/regeneration has changed. In the past the int/float perfectly matched the hearts refiled, but nowadays I have a hard time figuring out to set the correct variable. Is it based on a x20 tick rate? .effect(() -> new EffectInstance(Effects.REGENERATION, 360), 1.0f) .effect(() -> new EffectInstance(Effects.INSTANT_HEALTH, 10), 1.0f) Edited November 19, 2021 by Cratthorax Quote
Cratthorax Posted November 19, 2021 Author Posted November 19, 2021 (edited) Uhh baby, that might have been the most extensive and comprehensive explanation I've ever gotten from you. But maybe that's just because I'm beginning to understand what you're talking about. Thank you very much, good Sir. Edited November 19, 2021 by Cratthorax Quote
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