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Posted

Heyo!
So I'm kinda new to this stuff, but I really need to make an entity with translucent details. Since half-transparent PNG textures don't work
I figured there are two types of render for transparent blocks & solid ones in minecraft. Also I saw someone recommended using the code to change the way of render:

@Override
public void doRender(Entity entity, double x, double y, double z, float f, float partialTicks) {



GlStateManager.pushMatrix();

GlStateManager.enableAlpha();
GlStateManager.enableBlend();



GlStateManager.color(1.0F, 1.0F, 1.0F, 0.5F);



super.doRender(entity, x, y, z, f, partialTicks);



GlStateManager.color(1.0F, 1.0F, 1.0F, 1F);



GlStateManager.disableAlpha();
GlStateManager.disableBlend();



GlStateManager.popMatrix();

super.doRender(entity, x, y, z, f, partialTicks);
}

 

Now, will it work if I use this code? And where should I put it? Like what folder, file etc.

Also, if anybody knows if there's an easier way to do that please let me know.

Thanks in advance :)

  • Author
Just now, diesieben07 said:

Which version of Minecraft are you using?

1.16.5

I have no idea whether this code would work, but it would go in your mob's renderer class.

See one of mine here: https://github.com/GenElectrovise/MagiksMostEvile/blob/1.16.5/src/main/java/genelectrovise/magiksmostevile/entity/boss/kitty_the_kraken/KittyTheKrakenRenderer.java

 

I also have little idea of which method in which to put that code, though the parameters nearly match those of 

protected void applyRotations(SquidEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)

... so that might be a reasonable place to start? (I know the method name doesn't match - there may be another one which is a better match but I do not have an IDE right now).

Unless someone with more knowledge can come along and enlighten us, you may need to solve this issue with trial-and-error and vanilla-code-browsing.

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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