Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

My mod adds abilities. These abilities range from spawning entities, spawning blocks, to changing the player's renderer and such. I am not sure how to implement it for multi-player.

I believe I can send a packet from the client to the server indicating that the ability has been executed, the server checks if the player can use the ability (to prevent cheating), and then sends that same packet to the other players that are in range (?). 

 

What do you think? Is this the optimal way to do it?

  • Author
6 hours ago, diesieben07 said:

How is the ability activated?

The player uses a keybind+click to activate an ability.

  • Author
23 minutes ago, diesieben07 said:

Okay then you'll have to send a packet to the server when this is done. This is the case in both singleplayer and multiplayer. The two are fundamentally the same thing, both use a server and a client. You shouldn't treat them any different, it only leads to bugs.

This answer does not help me. 

Is sending a packet to the server, then the server sending a packet to all the other clients ultimately the best way of doing it? Would it complicate rendering effects on other players? Has it been done before? How do I know which players to send the packet to (other players which can see the player executing the ability)?

  • Author
1 hour ago, diesieben07 said:

Yes that is the way to go.

To send a packet to all tracking players you can use PacketDistributor.TRACKING_ENTITY or TRACKING_ENTITY_AND_SELF to also include the player themselves.

Not sure why it would complicate rendering. It is the only way to do it.

What happens if a player e.g teleports to another player which is using an ability? wouldn't that break the system?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.