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Posted

Here is my problem am made a custom axe tool and when I entered in game the axe doesn't act like one or he is not recognize as a axe

if the problem come from me am sorry.

 

but in case,here is my code

 

 

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and the ToolAxeWood class

 

 

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note I change the wood and dirt material to requiretool(set.requiretool)

 

 

Posted

Not sure about 1.6, but in 1.5 you have to register your tool with MinecraftForge.setToolClass.

 

PS: You can directly pass "ingredient" items to the recipe method (if you don't want to setup damage or NBT) - GameRegistry.addRecipe(new ItemStack(Block.planks), "s", "s", 's', Item.stick);

mnn.getNativeLang() != English

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