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custom glass no join


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1 minute ago, diesieben07 said:

SHow your code.

package ocean.chinacraft.common.block.decoration;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.FourWayBlock;
import net.minecraft.block.PaneBlock;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.StateContainer;
import net.minecraft.tags.BlockTags;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import ocean.chinacraft.common.block.properties.PropertiesMisc;

/**
 * 木窗格
 *
 * @author zhang
 * @since 2021/12/9
 */
public class WoodWindow extends FourWayBlock {

    public WoodWindow() {
        super(1.0F, 1.0F, 16.0F, 16.0F, 16.0F, PropertiesMisc.defaultWindow());
        this.registerDefaultState(this.stateDefinition.any().setValue(NORTH, Boolean.FALSE).setValue(EAST,
                Boolean.FALSE).setValue(SOUTH, Boolean.FALSE).setValue(WEST,
                Boolean.FALSE).setValue(WATERLOGGED, Boolean.FALSE));
    }

    @Override
    public BlockState getStateForPlacement(BlockItemUseContext context) {
        IBlockReader iblockreader = context.getLevel();
        BlockPos blockpos = context.getClickedPos();
        FluidState fluidstate = context.getLevel().getFluidState(context.getClickedPos());
        BlockPos blockpos1 = blockpos.north();
        BlockPos blockpos2 = blockpos.south();
        BlockPos blockpos3 = blockpos.west();
        BlockPos blockpos4 = blockpos.east();
        BlockState blockstate = iblockreader.getBlockState(blockpos1);
        BlockState blockstate1 = iblockreader.getBlockState(blockpos2);
        BlockState blockstate2 = iblockreader.getBlockState(blockpos3);
        BlockState blockstate3 = iblockreader.getBlockState(blockpos4);
        return this.defaultBlockState().setValue(NORTH, this.attachsTo(blockstate,
                blockstate.isFaceSturdy(iblockreader, blockpos1, Direction.SOUTH))).setValue(SOUTH,
                this.attachsTo(blockstate1, blockstate1.isFaceSturdy(iblockreader, blockpos2,
                        Direction.NORTH))).setValue(WEST, this.attachsTo(blockstate2,
                blockstate2.isFaceSturdy(iblockreader, blockpos3, Direction.EAST))).setValue(EAST,
                this.attachsTo(blockstate3, blockstate3.isFaceSturdy(iblockreader, blockpos4,
                        Direction.WEST))).setValue(WATERLOGGED, fluidstate.getType() == Fluids.WATER);
    }

    @Override
    public BlockState updateShape(BlockState p_196271_1_, Direction p_196271_2_, BlockState p_196271_3_,
                                  IWorld p_196271_4_, BlockPos p_196271_5_, BlockPos p_196271_6_) {
        if (p_196271_1_.getValue(WATERLOGGED)) {
            p_196271_4_.getLiquidTicks().scheduleTick(p_196271_5_, Fluids.WATER,
                    Fluids.WATER.getTickDelay(p_196271_4_));
        }

        return p_196271_2_.getAxis().isHorizontal() ? p_196271_1_.setValue(PROPERTY_BY_DIRECTION.get(p_196271_2_),
                Boolean.valueOf(this.attachsTo(p_196271_3_, p_196271_3_.isFaceSturdy(p_196271_4_, p_196271_6_,
                        p_196271_2_.getOpposite())))) : super.updateShape(p_196271_1_, p_196271_2_, p_196271_3_,
                p_196271_4_, p_196271_5_, p_196271_6_);
    }

    @Override
    public VoxelShape getVisualShape(BlockState p_230322_1_, IBlockReader p_230322_2_, BlockPos p_230322_3_,
                                     ISelectionContext p_230322_4_) {
        return VoxelShapes.empty();
    }

    @Override
    @OnlyIn(Dist.CLIENT)
    public boolean skipRendering(BlockState p_200122_1_, BlockState p_200122_2_, Direction p_200122_3_) {
        if (p_200122_2_.is(this)) {
            if (!p_200122_3_.getAxis().isHorizontal()) {
                return true;
            }

            if (p_200122_1_.getValue(PROPERTY_BY_DIRECTION.get(p_200122_3_)) && p_200122_2_.getValue(PROPERTY_BY_DIRECTION.get(p_200122_3_.getOpposite()))) {
                return true;
            }
        }

        return super.skipRendering(p_200122_1_, p_200122_2_, p_200122_3_);
    }

    public final boolean attachsTo(BlockState p_220112_1_, boolean p_220112_2_) {
        Block block = p_220112_1_.getBlock();
        return !isExceptionForConnection(block) && p_220112_2_ || block instanceof PaneBlock || block.is(BlockTags.WALLS);
    }

    @Override
    protected void createBlockStateDefinition(StateContainer.Builder<Block, BlockState> p_206840_1_) {
        p_206840_1_.add(NORTH, EAST, WEST, SOUTH, WATERLOGGED);
    }
}


status:


{
  "multipart": [
    {
      "apply": {
        "model": "chinacraft:block/wood_window_post"
      }
    },
    {
      "when": {
        "north": "true"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_side"
      }
    },
    {
      "when": {
        "east": "true"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_side",
        "y": 90
      }
    },
    {
      "when": {
        "south": "true"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_side_alt"
      }
    },
    {
      "when": {
        "west": "true"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_side_alt",
        "y": 90
      }
    },
    {
      "when": {
        "north": "false"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_noside"
      }
    },
    {
      "when": {
        "east": "false"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_noside_alt"
      }
    },
    {
      "when": {
        "south": "false"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_noside_alt",
        "y": 90
      }
    },
    {
      "when": {
        "west": "false"
      },
      "apply": {
        "model": "chinacraft:block/wood_window_noside",
        "y": 270
      }
    }
  ]
}

 

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