ElTotisPro50 Posted December 14, 2021 Posted December 14, 2021 Hi, i made a entity and if i put my animations in "setRotationAngles" the animation plays when the entity moves, but i want to make separated animations for when the entity died, moved, jumped, idle, etc, like if(entityIn.WALKING or entityIn.IS_IDLE or entityIn.DIED) @Override public void setRotationAngles(T entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { if(entityIn.isWalking) //an example { //my animation for walking this.root.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 0.3F * limbSwingAmount; } if(entityIn.isIdle) { //my animation for idle this.root.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 0.3F * limbSwingAmount; } } Quote
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