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!SOLVED![1.6.2] How can I summon a mob?


DaNatin

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Hey, I'm kinda new to java code, but I have this mob that I want to be summoned/spawned with an item besides the spawn egg. For Example: If i right click a stick... it could summon a wolf or somethin...

 

This is VERY important for my mod... The bosses in my mod REALLY beef up the contents in mah mod!!!

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Couldn't really find the spawnegg code... so I tried the ItemSnowball, since it spawns the entity: Snowball. I've changed a couple of variables, like replacing the EntitySnowball being spawned to the mob i want. Thing is, it works... but for some odd reason the mob is invisible? I have a spawnegg for the same mob... it works and everything, but using the Item instead of the egg, does nothing...

 

Boss name: Squishy

Here is the code:

 

ItemSquishySpawner:

 

import cpw.mods.fml.relauncher.SideOnly;

 

public class ItemSquishySpawner extends Item

{

public ItemSquishySpawner(int id)

{

super(id);

this.setMaxStackSize(64);

this.setCreativeTab(CreativeTabs.tabMaterials);

 

}

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister reg)

{

this.itemIcon = reg.registerIcon(CutiesMod.modid + ":" + this.getUnlocalizedName());

}

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "mob.wither.spawn", 0.5F, 0.4F);

 

        if (!par2World.isRemote)

        {

            par2World.spawnEntityInWorld(new EntitySquishy(par2World));

        }

 

        return par1ItemStack;

    }

 

==========================================================Help?

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Sure, Here:

EntitySquishy:

 

package assets.cutiesmod.entity;

 

import net.minecraft.entity.EnumCreatureAttribute;

import net.minecraft.entity.ai.EntityAIAttackOnCollide;

import net.minecraft.entity.ai.EntityAIBreakDoor;

import net.minecraft.entity.ai.EntityAIHurtByTarget;

import net.minecraft.entity.ai.EntityAILeapAtTarget;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIMoveThroughVillage;

import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;

import net.minecraft.entity.ai.EntityAINearestAttackableTarget;

import net.minecraft.entity.ai.EntityAISwimming;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.ai.EntityAIWatchClosest;

import net.minecraft.entity.boss.IBossDisplayData;

import net.minecraft.entity.monster.EntityMob;

import net.minecraft.entity.monster.EntitySlime;

import net.minecraft.entity.passive.EntityVillager;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.world.World;

import assets.cutiesmod.common.CutiesMod;

 

public class EntitySquishy extends EntityMob implements IBossDisplayData

{

 

public static final String[] field_110268_bz = new String[]

{

"/cutiesmod/textures/entity/EntityHellCutie.png"

};

 

public EntitySquishy(World par1World)

{

super(par1World);

this.setAIMoveSpeed(1.0F);

 

this.isImmuneToFire = true; 

this.tasks.addTask(0, new EntityAISwimming(this));

this.tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F));

    this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false));

    this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityMaleCutie.class, 1.0D, true));

    this.tasks.addTask(2, new EntityAIMoveTowardsRestriction(this, 1.0D));

    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 1.0D, false));

    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));

    this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));

    this.tasks.addTask(5, new EntityAILookIdle(this));

    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, true));

    this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true));

    this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityMaleCutie.class, 0, false));

 

 

 

 

}

 

 

 

 

public int getMaxHealth()

{

return 500;

}

 

public int getMaxDamage()

{

return 16;

}

 

 

protected void dropFewItems(boolean par1, int par2)

    {

        int j = this.rand.nextInt(2 + par2);

        int k;

 

        for (k = 0; k < j; ++k)

        {

            this.dropItem(CutiesMod.ItemCutieSoul.itemID, 4);

        }

 

        j = this.rand.nextInt(2 + par2);

 

        for (k = 0; k < j; ++k)

        {

            this.dropItem(Item.slimeBall.itemID, 10);

        }

    }

 

 

public EnumCreatureAttribute getCreatureAttribute()

{

return EnumCreatureAttribute.UNDEAD;

}

 

 

 

 

protected String getLivingSound()

    {

        return "mob.enderdragon.growl";

    }

 

    /**

    * Returns the sound this mob makes when it is hurt.

    */

    protected String getHurtSound()

    {

        return "mob.enderdragon.hit";

    }

 

    /**

    * Returns the sound this mob makes on death.

    */

    protected String getDeathSound()

    {

        return "mob.wither.death";

    }

 

 

}

 

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Got it! All I had to do was copy the EntityEgg (Chicken Egg) and make my own Entity with the egg code: For those of you who want to summon mobs... HERE:

 

1.REPLACE "Squishy" WITH YOUR MOB/ITEM:

 

2. Make your Spawner Item:

 

package assets.cutiesmod.common;

 

public class ItemSquishySpawner extends Item

{

public ItemSquishySpawner(int id)

{

super(id);

this.setMaxStackSize(64);

this.setCreativeTab(CreativeTabs.tabMaterials);

 

}

@SideOnly(Side.CLIENT)

public void registerIcons(IconRegister reg)

{

this.itemIcon = reg.registerIcon(CutiesMod.modid + ":" + this.getUnlocalizedName());

}

 

public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World, EntityPlayer par3EntityPlayer)

    {

        if (!par3EntityPlayer.capabilities.isCreativeMode)

        {

            --par1ItemStack.stackSize;

        }

 

        par2World.playSoundAtEntity(par3EntityPlayer, "mob.wither.spawn", 0.5F, 0.4F);

 

        if (!par2World.isRemote)

        {

            par2World.spawnEntityInWorld(new EntitySquishySpawner(par2World, par3EntityPlayer));

        }

 

        return par1ItemStack;

    }

 

 

 

}

 

==========================================================Here is the Entity for the SpawnerItem:

Basically copied from the EntityEgg, removed the code that allows the egg to RARELY SPAWN THE MOB

 

 

package assets.cutiesmod.entity;

 

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.monster.EntityBlaze;

import net.minecraft.entity.passive.EntityChicken;

import net.minecraft.entity.projectile.EntityThrowable;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.world.World;

 

public class EntitySquishySpawner extends EntityThrowable

{

    public EntitySquishySpawner(World par1World)

    {

        super(par1World);

    }

 

    public EntitySquishySpawner(World par1World, EntityLivingBase par2EntityLivingBase)

    {

        super(par1World, par2EntityLivingBase);

    }

 

    public EntitySquishySpawner(World par1World, double par2, double par4, double par6)

    {

        super(par1World, par2, par4, par6);

    }

 

    /**

    * Called when this EntityThrowable hits a block or entity.

    */

    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)

    {

        if (par1MovingObjectPosition.entityHit != null)

        {

            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);

        }

 

     

                YOUR_ENTITY entity = new YOUR_ENTITY (this.worldObj);

             

                entity.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);

                this.worldObj.spawnEntityInWorld(entity);

     

       

 

        for (int j = 0; j < 8; ++j)

        {

            this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);

        }

 

        if (!this.worldObj.isRemote)

        {

            this.setDead();

        }

    }

}

 

 

 

 

 

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