Jump to content

Recommended Posts

Posted

I have tried this on CentOS 7 and Debian 11.   Same result.

Installed openkdk-11-jdk.

java -version
openjdk version "17.0.1" 2021-10-19
OpenJDK Runtime Environment (build 17.0.1+12-Debian-1deb11u2)
OpenJDK 64-Bit Server VM (build 17.0.1+12-Debian-1deb11u2, mixed mode, sharing)

Downloaded the latest forge installer and ran:

#java -jar forge-1.18.1-39.0.5-installer.jar --installServer

At some point it showed this in the log:

Processing entries
Cant Find Class: org/apache/logging/log4j/Logger
Cant Find Class: javax/annotation/Nullable
Cant Find Class: com/google/common/collect/Lists
Cant Find Class: com/mojang/brigadier/exceptions/CommandSyntaxException
Cant Find Class: org/apache/commons/io/IOUtils
Cant Find Class: com/mojang/serialization/Keyable
Cant Find Class: org/apache/logging/log4j/LogManager
Cant Find Class: org/apache/commons/lang3/exception/ExceptionUtils
Cant Find Class: com/google/common/base/MoreObjects
Cant Find Class: com/mojang/brigadier/Message

tons of these errors.

Finally, it ended with:

The server installed successfully
You can delete this installer file now if you wish

 

/opt/minecraft# ls
forge-1.18.1-39.0.5-installer.jar  forge-1.18.1-39.0.5-installer.jar.log  libraries  run.bat  run.sh  user_jvm_args.txt

Any help would be greatly appreciated.

 

Posted

No.  At least, not based on the instructions that I have tried to follow.  Is there a preferred installation procedure somewhere?  Seems like most of the ones I find assume that you have a gui.

 

Posted

Hi,

 

Thank you very much for helping me.  It turns out that those errors were a red herring.  Once I realize (because you told me) that I need to run the run.sh shell script, I was able to get it working.

 

Thanks!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Make a test with another Launcher like the Curseforge Launcher, MultiMC or AT Launcher
    • can anyone help me i am opening forge and add modpacks and then it says unable to update native luancher and i redownlaod java and the luancher it self?
    • The problem occurs also in 1.20.1 Forge, but with an "Error executing task on client" instead. I have "Sinytra Connector" installed. On 1.21.5 Fabric, there is no problem. When this happens, the chat message before the death screen appears gets sent, with an extra dash added.
    • Well, as usual, it was user error. Naming mismatch in sounds.json.  Please delete this post if you find it necessary. 
    • Hello Forge community.  I'm running into an issue with a mod I'm working on.  To preface, I can call /playsound modId:name music @a and I can hear the sound I registered being played in game. Great!  However, I cannot get it to trigger via my mod code.    Registration: public static final RegistryObject<SoundEvent> A_WORLD_OF_MADNESS = SOUND_EVENTS.register("a_world_of_madness", () -> new SoundEvent(new ResourceLocation("tetheredsouls", "a_world_of_madness")));   Playback: Minecraft mc = Minecraft.getInstance(); if (!(mc.player instanceof LocalPlayer) || mc.level == null) return; LocalPlayer player = (LocalPlayer) mc.player; BlockPos pos = player.blockPosition(); SoundEvent track = ModSounds.A_WORLD_OF_MADNESS.get(); System.out.println(track); System.out.println(pos); System.out.println(player); // play exactly like the tutorial: client-only, at the player's position try { mc.level.playLocalSound( player.getX(), player.getY(), player.getZ(), track, SoundSource.MUSIC, // Or MASTER if needed 1f, 1f, false ); System.out.println("[DEBUG] playSound success: " + track.getLocation()); } catch (Exception e) { System.err.println("[ERROR] Failed to play sound: " + track.getLocation()); e.printStackTrace(); } Sounds.json:   { "theme_of_laura": { "category": "music", "sounds": [ { "name": "tetheredsouls:a_world_of_madness", "stream": true } ] } } Things I have tried: - multiple .ogg files. Short .ogg files (5 seconds, <100KB).  - default minecraft sounds imported from import net.minecraft.sounds.SoundEvents; These work given my code. No idea why these are different.  - playSound() method, as well as several others in past iterations that did not work   I would be forever grateful if somebody could point me in the right direction. I've looked at several mod github repositories and found extremely similar code to what I'm doing. I've also found several threads in this forum that did not solve my issue. I just cannot figure out what I'm doing differently, and why I'm able to queue sounds manually with playsound but the code won't play it (despite confirming the code is being run with the debug statements.)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.