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[1.17.1] custom fluids with fog when "inside" them


UserMC123
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I need help with fluid fog in 1.17.1 I know in 1.16.5 I would use

    @SubscribeEvent @OnlyIn(Dist.CLIENT)
    public void onFogColor(EntityViewRenderEvent.FogColors event) {
        ActiveRenderInfo info = event.getInfo();
        FluidState state = info.getFluidInCamera();

        if (state.getType() instanceof OilFluid) {
            event.setRed(0.02F);
            event.setGreen(0.01F);
            event.setBlue(0.0F);
        }

    }

    @SubscribeEvent @OnlyIn(Dist.CLIENT)
    public void onFogDensity(EntityViewRenderEvent.FogDensity event) {
        ActiveRenderInfo info = event.getInfo();
        FluidState state = info.getFluidInCamera();

        if (state.getType() instanceof OilFluid) {
            GlStateManager._fogMode(2048);
            event.setDensity(1.0F);
            event.setCanceled(true);
        }
    }

how do I do it in 1.17.1?

Edited by UserMC123
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when I change the methods/classes to the 1.17 mappings

    @SubscribeEvent
    public void onFogColor(EntityViewRenderEvent.FogColors event) {
        Camera info = event.getInfo();
        FogType state = info.getFluidInCamera();

        if (state instanceof OilFluid) {
            event.setRed(0.02F);
            event.setGreen(0.01F);
            event.setBlue(0.0F);
        }

    }

    @SubscribeEvent
    public void onFogDensity(EntityViewRenderEvent.FogDensity event) {
        Camera info = event.getInfo();
        FogType state = info.getFluidInCamera();

        if (state instanceof OilFluid) {
            GlStateManager._blendEquation(2048);
            event.setDensity(1.0F);
            event.setCanceled(true);
        }
    }

the error says the OilFluid is not a FogType (obviously)

Edited by UserMC123
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