Posted December 17, 20213 yr I tried to create the same monster as in vanilla, but when I use the Summon command, it appears for a moment and then disappears TutorialZombie public class TutorialZombie extends Monster { private static final UUID SPEED_MODIFIER_BABY_UUID = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A270D836"); private static final AttributeModifier SPEED_MODIFIER_BABY = new AttributeModifier(SPEED_MODIFIER_BABY_UUID, "Baby speed boost", 0.5D, AttributeModifier.Operation.MULTIPLY_BASE); private static final EntityDataAccessor<Boolean> DATA_BABY_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.BOOLEAN); private static final EntityDataAccessor<Integer> DATA_SPECIAL_TYPE_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.INT); private static final EntityDataAccessor<Boolean> DATA_DROWNED_CONVERSION_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.BOOLEAN); public static final float ZOMBIE_LEADER_CHANCE = 0.05F; public static final int REINFORCEMENT_ATTEMPTS = 50; public static final int REINFORCEMENT_RANGE_MAX = 40; public static final int REINFORCEMENT_RANGE_MIN = 7; private static final float BREAK_DOOR_CHANCE = 0.1F; private static final Predicate<Difficulty> DOOR_BREAKING_PREDICATE = (p_34284_) -> { return p_34284_ == Difficulty.HARD; }; private final BreakDoorGoal breakDoorGoal = new BreakDoorGoal(this, DOOR_BREAKING_PREDICATE); private boolean canBreakDoors; private int inWaterTime; private int conversionTime; public TutorialZombie(EntityType<? extends TutorialZombie> p_34271_, Level p_34272_) { super(p_34271_, p_34272_); } protected TutorialZombie(Level p_34274_) { this(ModEntityType.TUTORIAL_ZOMBIE, p_34274_); } protected void registerGoals() { this.goalSelector.addGoal(4, new TutorialZombie.ZombieAttackTurtleEggGoal(this, 1.0D, 3)); this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F)); this.goalSelector.addGoal(8, new RandomLookAroundGoal(this)); this.addBehaviourGoals(); } protected void addBehaviourGoals() { // this.goalSelector.addGoal(2, new ZombieAttackGoal(this, 1.0D, false)); this.goalSelector.addGoal(6, new MoveThroughVillageGoal(this, 1.0D, true, 4, this::canBreakDoors)); this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D)); this.targetSelector.addGoal(1, (new HurtByTargetGoal(this)).setAlertOthers(ZombifiedPiglin.class)); this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false)); this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true)); this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR)); } .... Model public class TutorialZombieModel<T extends TutorialZombie> extends AbstractZombieModel<T> { public TutorialZombieModel(ModelPart p_171090_) { super(p_171090_); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = createMesh( CubeDeformation.NONE,0.0F); return LayerDefinition.create(meshdefinition, 64, 64); } public static MeshDefinition createMesh(CubeDeformation p_170682_, float p_170683_) { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); partdefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_.extend(0.5F)), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-5.0F, 2.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(5.0F, 2.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-1.9F, 12.0F + p_170683_, 0.0F)); partdefinition.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(1.9F, 12.0F + p_170683_, 0.0F)); return meshdefinition; } public boolean isAggressive(T p_104155_) { return p_104155_.isAggressive(); } } Renderer public class TutorialZombieRenderer extends TutorialAbstractZombieRenderer<TutorialZombie, TutorialZombieModel<TutorialZombie>> { public TutorialZombieRenderer(EntityRendererProvider.Context p_174456_) { this(p_174456_, ModEntityRenderers.TUTORIAL_ZOMNBIE_LAYER); } public TutorialZombieRenderer(EntityRendererProvider.Context p_174458_, ModelLayerLocation p_174459_) { super(p_174458_, new TutorialZombieModel<>(p_174458_.bakeLayer(p_174459_))); } } EntityType public class ModEntityType{ public static final EntityType<TutorialZombie> TUTORIAL_ZOMBIE= EntityType.Builder.of(TutorialZombie::new, MobCategory.MONSTER) .sized(0.9F, 0.9F).clientTrackingRange(10).build(prefix("tutorial_zombie")); @SubscribeEvent public static void registerEntity(RegistryEvent.Register<EntityType<?>> event) { event.getRegistry().register(TUTORIAL_ZOMBIE.setRegistryName("tutorial_zombie")); SpawnPlacements.register(TUTORIAL_ZOMBIE, SpawnPlacements.Type.ON_GROUND, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Monster::checkMonsterSpawnRules); } @SubscribeEvent public static void registerEntityAttribute(EntityAttributeCreationEvent event) { event.put(TUTORIAL_ZOMBIE, TutorialZombie.createAttributes().build()); } } EntityRenderer public class ModEntityRenderers{ public static ModelLayerLocation TUTORIAL_ZOMNBIE_LAYER = new ModelLayerLocation(new ResourceLocation(TutorialMod.MOD_ID, "tutorial_zombie"), "tutorial_zombie"); public static ModelLayerLocation createBoatModelName(TutorialBoat.Type p_171290_) { return createLocation("boat/" + p_171290_.getName(), "main"); } private static ModelLayerLocation createLocation(String p_171301_, String p_171302_) { return new ModelLayerLocation(new ResourceLocation("minecraft", p_171301_), p_171302_); } public static void init() { } //registry list @SubscribeEvent public static void registerEntityRenders(EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(ModEntityType.TUTORIAL_ZOMBIE, TutorialZombieRenderer::new); } //renderer list @SubscribeEvent public static void registerLayerDefinition(EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(TUTORIAL_ZOMNBIE_LAYER, TutorialZombieModel::createBodyLayer); } } Github Link https://github.com/ocome85/Mod-Tutorial/tree/main/Tutorial1.18 Only monsters are experiencing this phenomenon. Please help!
December 17, 20213 yr Author Oh... Sorry I don't know why I didn't notice something so basic You were right about that. Thank you very much. Edited December 17, 20213 yr by ocome
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