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[1.18]Monster appears for a moment and then disappears

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Posted

I tried to create the same monster as in vanilla, but when I use the Summon command, it appears for a moment and then disappears

 

TutorialZombie


public class TutorialZombie extends Monster {
    private static final UUID SPEED_MODIFIER_BABY_UUID = UUID.fromString("B9766B59-9566-4402-BC1F-2EE2A270D836");
    private static final AttributeModifier SPEED_MODIFIER_BABY = new AttributeModifier(SPEED_MODIFIER_BABY_UUID, "Baby speed boost", 0.5D, AttributeModifier.Operation.MULTIPLY_BASE);
    private static final EntityDataAccessor<Boolean> DATA_BABY_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.BOOLEAN);
    private static final EntityDataAccessor<Integer> DATA_SPECIAL_TYPE_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.INT);
    private static final EntityDataAccessor<Boolean> DATA_DROWNED_CONVERSION_ID = SynchedEntityData.defineId(TutorialZombie.class, EntityDataSerializers.BOOLEAN);
    public static final float ZOMBIE_LEADER_CHANCE = 0.05F;
    public static final int REINFORCEMENT_ATTEMPTS = 50;
    public static final int REINFORCEMENT_RANGE_MAX = 40;
    public static final int REINFORCEMENT_RANGE_MIN = 7;
    private static final float BREAK_DOOR_CHANCE = 0.1F;
    private static final Predicate<Difficulty> DOOR_BREAKING_PREDICATE = (p_34284_) -> {
        return p_34284_ == Difficulty.HARD;
    };
    private final BreakDoorGoal breakDoorGoal = new BreakDoorGoal(this, DOOR_BREAKING_PREDICATE);
    private boolean canBreakDoors;
    private int inWaterTime;
    private int conversionTime;

    public TutorialZombie(EntityType<? extends TutorialZombie> p_34271_, Level p_34272_) {
        super(p_34271_, p_34272_);
    }

    protected TutorialZombie(Level p_34274_) {
        this(ModEntityType.TUTORIAL_ZOMBIE, p_34274_);
    }

    protected void registerGoals() {
        this.goalSelector.addGoal(4, new TutorialZombie.ZombieAttackTurtleEggGoal(this, 1.0D, 3));
        this.goalSelector.addGoal(8, new LookAtPlayerGoal(this, Player.class, 8.0F));
        this.goalSelector.addGoal(8, new RandomLookAroundGoal(this));
        this.addBehaviourGoals();
    }

    protected void addBehaviourGoals() {
       // this.goalSelector.addGoal(2, new ZombieAttackGoal(this, 1.0D, false));
        this.goalSelector.addGoal(6, new MoveThroughVillageGoal(this, 1.0D, true, 4, this::canBreakDoors));
        this.goalSelector.addGoal(7, new WaterAvoidingRandomStrollGoal(this, 1.0D));
        this.targetSelector.addGoal(1, (new HurtByTargetGoal(this)).setAlertOthers(ZombifiedPiglin.class));
        this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true));
        this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, AbstractVillager.class, false));
        this.targetSelector.addGoal(3, new NearestAttackableTargetGoal<>(this, IronGolem.class, true));
        this.targetSelector.addGoal(5, new NearestAttackableTargetGoal<>(this, Turtle.class, 10, true, false, Turtle.BABY_ON_LAND_SELECTOR));
    }
....

Model

 

public class TutorialZombieModel<T extends TutorialZombie> extends AbstractZombieModel<T> {
    public TutorialZombieModel(ModelPart p_171090_) {
        super(p_171090_);
    }


    public static LayerDefinition createBodyLayer() {
        MeshDefinition meshdefinition = createMesh( CubeDeformation.NONE,0.0F);
            return LayerDefinition.create(meshdefinition, 64, 64);
    }

    public static MeshDefinition createMesh(CubeDeformation p_170682_, float p_170683_) {
        MeshDefinition meshdefinition = new MeshDefinition();
        PartDefinition partdefinition = meshdefinition.getRoot();
        partdefinition.addOrReplaceChild("head", CubeListBuilder.create().texOffs(0, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("hat", CubeListBuilder.create().texOffs(32, 0).addBox(-4.0F, -8.0F, -4.0F, 8.0F, 8.0F, 8.0F, p_170682_.extend(0.5F)), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("body", CubeListBuilder.create().texOffs(16, 16).addBox(-4.0F, 0.0F, -2.0F, 8.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(0.0F, 0.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-5.0F, 2.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(40, 16).mirror().addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(5.0F, 2.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("right_leg", CubeListBuilder.create().texOffs(0, 16).addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(-1.9F, 12.0F + p_170683_, 0.0F));
        partdefinition.addOrReplaceChild("left_leg", CubeListBuilder.create().texOffs(0, 16).mirror().addBox(-2.0F, 0.0F, -2.0F, 4.0F, 12.0F, 4.0F, p_170682_), PartPose.offset(1.9F, 12.0F + p_170683_, 0.0F));
        return meshdefinition;
    }
    public boolean isAggressive(T p_104155_) {
        return p_104155_.isAggressive();
    }
}

Renderer

public class TutorialZombieRenderer extends TutorialAbstractZombieRenderer<TutorialZombie, TutorialZombieModel<TutorialZombie>> {
    public TutorialZombieRenderer(EntityRendererProvider.Context p_174456_) {
        this(p_174456_, ModEntityRenderers.TUTORIAL_ZOMNBIE_LAYER);
    }

    public TutorialZombieRenderer(EntityRendererProvider.Context p_174458_, ModelLayerLocation p_174459_) {
        super(p_174458_, new TutorialZombieModel<>(p_174458_.bakeLayer(p_174459_)));
    }
}

EntityType

public class ModEntityType{
    public static final EntityType<TutorialZombie> TUTORIAL_ZOMBIE= EntityType.Builder.of(TutorialZombie::new, MobCategory.MONSTER)
            .sized(0.9F, 0.9F).clientTrackingRange(10).build(prefix("tutorial_zombie"));

    @SubscribeEvent
    public static void registerEntity(RegistryEvent.Register<EntityType<?>> event) {
        event.getRegistry().register(TUTORIAL_ZOMBIE.setRegistryName("tutorial_zombie"));

        SpawnPlacements.register(TUTORIAL_ZOMBIE, SpawnPlacements.Type.ON_GROUND,
                Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, Monster::checkMonsterSpawnRules);

 }

    @SubscribeEvent
    public static void registerEntityAttribute(EntityAttributeCreationEvent event) {
        event.put(TUTORIAL_ZOMBIE, TutorialZombie.createAttributes().build());

    }
}

EntityRenderer

public class ModEntityRenderers{
    public static ModelLayerLocation TUTORIAL_ZOMNBIE_LAYER = new ModelLayerLocation(new ResourceLocation(TutorialMod.MOD_ID, "tutorial_zombie"), "tutorial_zombie");

    public static ModelLayerLocation createBoatModelName(TutorialBoat.Type p_171290_) {
        return createLocation("boat/" + p_171290_.getName(), "main");
    }


    private static ModelLayerLocation createLocation(String p_171301_, String p_171302_) {
        return new ModelLayerLocation(new ResourceLocation("minecraft", p_171301_), p_171302_);
    }
    public static void init() {
    }
    //registry list
    @SubscribeEvent
    public static void registerEntityRenders(EntityRenderersEvent.RegisterRenderers event) {
        event.registerEntityRenderer(ModEntityType.TUTORIAL_ZOMBIE, TutorialZombieRenderer::new);
    }
    //renderer list
    @SubscribeEvent
    public static void registerLayerDefinition(EntityRenderersEvent.RegisterLayerDefinitions event) {
        event.registerLayerDefinition(TUTORIAL_ZOMNBIE_LAYER,  TutorialZombieModel::createBodyLayer);
    }
}

Github Link

https://github.com/ocome85/Mod-Tutorial/tree/main/Tutorial1.18

 

Only monsters are experiencing this phenomenon.
Please help!

  • Author

Oh... Sorry 

I don't know why I didn't notice something so basic

You were right about that.
Thank you very much.

Edited by ocome

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