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are 1.12.2 mods still creatable


syumjoba

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Jokes aside, this might look like an incredibly stupid question but ... can you create a 1.12.2 mods today? I want to create a mod specifically for 1.12.2 for many reasons, but I just can't set the project up!

I am not a newbie to programming, but I am to Minecraft mods themselves. So what did I do?

So the forge documentation for the latest versions tell you to use gradlew genEclipseRuns and gradlew eclipse, so that's what I did, but it did not import the net.minecraft library, so I said to myself "I remember there is some different command for 1.12 and I heard a ton of discussion ... ". Googled it a little bit and I found out I was right! And that was gradlew setupDecompWorkspace! So I ran it ... and got the classic error message "setupDecompWorkspace not present in project folder" or "setupDecompWorkspace is not an available gradle task" and so on and so forth. So I said "ok, maybe to make mods for older Minecraft, you need older gradle" so I downgraded (trying version by version) my gradle installation all the way to 0.7, but to no avail (not after realizing that gradlew is not gradle itself ...). So I google a lot more, and I just find people saying that setupDecompWorkspace does not exist anymore and I should only use "gradlew genEclipseRuns", but it does not download the dependencies, and sadly, as we know, they are kind of required.

I googled a lot more and found nothing, every tutorial uses setupDecompWorkspace, so I even tried letting my IDE (Eclipse ofc) having a different interaction with the build.gradle, letting it read from the folder or letting it read from the build.gradle file directly, yet to no avail. Can't get setupDecompWorkspace in my computer and can't make genEclipseRuns download the dependencies decently, and I tried tons of forums answers from other people having other issues.

 

Any help, as simple as it can get, would be greatly appreciated, really, I find no help either in forums either in documentation ...

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    • I am creating a mod that adds new armor sets and changes how armor sets are crafted. When the player interacts with the block it fails to open the gui, but I get no error or stacktrace. All of my registration classes are being called correctly. LightArmorBenchScreen's constructor, render, and renderbg methods are not being called at all. Here is the code: package net.leeveygames.celestial.blocks.custom; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.entity.CelestialBlockEntities; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.core.BlockPos; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.BaseEntityBlock; import net.minecraft.world.level.block.Block; import net.minecraft.world.level.block.RenderShape; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.phys.BlockHitResult; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.network.NetworkHooks; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class LightArmorBenchBlock extends BaseEntityBlock { public static final VoxelShape SHAPE = Block.box(0, 0, 0, 16, 12, 16); public LightArmorBenchBlock(Properties pProperties) { super(pProperties); } @Override public VoxelShape getShape(BlockState pState, BlockGetter pLevel, BlockPos pPos, CollisionContext pContext) { return SHAPE; } @Override public RenderShape getRenderShape(BlockState pState) { return RenderShape.MODEL; } @Override public void onRemove(BlockState pState, Level pLevel, BlockPos pPos, BlockState pNewState, boolean pIsMoving) { if (pState.getBlock() != pNewState.getBlock()) { BlockEntity blockEntity = pLevel.getBlockEntity(pPos); if (blockEntity instanceof LightArmorBenchBlockEntity) { ((LightArmorBenchBlockEntity) blockEntity).drops(); } } super.onRemove(pState, pLevel, pPos, pNewState, pIsMoving); } @NotNull @Override public InteractionResult use(BlockState pState, Level pLevel, BlockPos pPos, Player pPlayer, InteractionHand pHand, BlockHitResult pHit) { if(pLevel.isClientSide()) return InteractionResult.SUCCESS; BlockEntity be = pLevel.getBlockEntity(pPos); if (be instanceof LightArmorBenchBlockEntity blockEntity) { ServerPlayer player = (ServerPlayer)pPlayer; Celestial.LOGGER.info("Opening Screen."); NetworkHooks.openScreen(player, blockEntity, pPos); } return InteractionResult.CONSUME; } @Nullable @Override public BlockEntity newBlockEntity(BlockPos pPos, BlockState pState) { return new LightArmorBenchBlockEntity(pPos, pState); } @Nullable @Override public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level pLevel, BlockState pState, BlockEntityType<T> pBlockEntityType) { if(pLevel.isClientSide()) { return null; } return createTickerHelper(pBlockEntityType, CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), (pLevel1, pPos, pState1, pBlockEntity) -> pBlockEntity.tick(pLevel1, pPos, pState1)); } }   package net.leeveygames.celestial.screen; import net.leeveygames.celestial.Celestial; import net.leeveygames.celestial.blocks.CelestialBlocks; import net.leeveygames.celestial.blocks.entity.LightArmorBenchBlockEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.*; import net.minecraft.world.item.ItemStack; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.items.SlotItemHandler; public class LightArmorBenchMenu extends AbstractContainerMenu { public final LightArmorBenchBlockEntity blockEntity; private final Level level; public LightArmorBenchMenu(int pContainerId, Inventory inv, FriendlyByteBuf extraData) { this(pContainerId, inv, inv.player.level().getBlockEntity(extraData.readBlockPos())); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Client"); } public LightArmorBenchMenu(int pContainerId, Inventory inv, BlockEntity entity) { super(CelestialMenuTypes.LIGHT_ARMOR_BENCH_MENU.get(), pContainerId); Celestial.LOGGER.info("Creating Light Armor Bench Menu. Server"); checkContainerSize(inv, 2); blockEntity = ((LightArmorBenchBlockEntity) entity); this.level = inv.player.level(); addPlayerInventory(inv); addPlayerHotbar(inv); createLightArmorBenchSlots(blockEntity); } private void createLightArmorBenchSlots(LightArmorBenchBlockEntity blockEntity) { Celestial.LOGGER.info("Creating Light Armor Bench Slots."); this.blockEntity.getCapability(ForgeCapabilities.ITEM_HANDLER).ifPresent(iItemHandler -> { this.addSlot(new SlotItemHandler(iItemHandler, 0, 11, 15)); this.addSlot(new SlotItemHandler(iItemHandler, 1, 82, 33)); this.addSlot(new SlotItemHandler(iItemHandler, 2, 133, 33)); }); } // CREDIT GOES TO: diesieben07 | https://github.com/diesieben07/SevenCommons // must assign a slot number to each of the slots used by the GUI. // For this container, we can see both the tile inventory's slots as well as the player inventory slots and the hotbar. // Each time we add a Slot to the container, it automatically increases the slotIndex, which means // 0 - 8 = hotbar slots (which will map to the InventoryPlayer slot numbers 0 - 8) // 9 - 35 = player inventory slots (which map to the InventoryPlayer slot numbers 9 - 35) // 36 - 44 = TileInventory slots, which map to our TileEntity slot numbers 0 - 8) private static final int HOTBAR_SLOT_COUNT = 9; private static final int PLAYER_INVENTORY_ROW_COUNT = 3; private static final int PLAYER_INVENTORY_COLUMN_COUNT = 9; private static final int PLAYER_INVENTORY_SLOT_COUNT = PLAYER_INVENTORY_COLUMN_COUNT * PLAYER_INVENTORY_ROW_COUNT; private static final int VANILLA_SLOT_COUNT = HOTBAR_SLOT_COUNT + PLAYER_INVENTORY_SLOT_COUNT; private static final int VANILLA_FIRST_SLOT_INDEX = 0; private static final int TE_INVENTORY_FIRST_SLOT_INDEX = VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT; // THIS YOU HAVE TO DEFINE! private static final int TE_INVENTORY_SLOT_COUNT = 2; // must be the number of slots you have! @Override public ItemStack quickMoveStack(Player playerIn, int pIndex) { Slot sourceSlot = slots.get(pIndex); if (sourceSlot == null || !sourceSlot.hasItem()) return ItemStack.EMPTY; //EMPTY_ITEM ItemStack sourceStack = sourceSlot.getItem(); ItemStack copyOfSourceStack = sourceStack.copy(); // Check if the slot clicked is one of the vanilla container slots if (pIndex < VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT) { // This is a vanilla container slot so merge the stack into the tile inventory if (!moveItemStackTo(sourceStack, TE_INVENTORY_FIRST_SLOT_INDEX, TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT, false)) { return ItemStack.EMPTY; // EMPTY_ITEM } } else if (pIndex < TE_INVENTORY_FIRST_SLOT_INDEX + TE_INVENTORY_SLOT_COUNT) { // This is a TE slot so merge the stack into the players inventory if (!moveItemStackTo(sourceStack, VANILLA_FIRST_SLOT_INDEX, VANILLA_FIRST_SLOT_INDEX + VANILLA_SLOT_COUNT, false)) { return ItemStack.EMPTY; } } else { System.out.println("Invalid slotIndex:" + pIndex); return ItemStack.EMPTY; } // If stack size == 0 (the entire stack was moved) set slot contents to null if (sourceStack.getCount() == 0) { sourceSlot.set(ItemStack.EMPTY); } else { sourceSlot.setChanged(); } sourceSlot.onTake(playerIn, sourceStack); return copyOfSourceStack; } @Override public boolean stillValid(Player pPlayer) { return stillValid(ContainerLevelAccess.create(level, blockEntity.getBlockPos()), pPlayer, CelestialBlocks.LIGHT_ARMOR_BENCH.get()); } private void addPlayerInventory(Inventory playerInventory) { Celestial.LOGGER.info("Creating Player Inventory."); for (int i = 0; i < 3; ++i) { for (int l = 0; l < 9; ++l) { this.addSlot(new Slot(playerInventory, l + i * 9 + 9, 8 + l * 18, 84 + i * 18)); } } } private void addPlayerHotbar(Inventory playerInventory) { Celestial.LOGGER.info("Creating Player Hotbar."); for (int i = 0; i < 9; ++i) { this.addSlot(new Slot(playerInventory, i, 8 + i * 18, 142)); } } }   package net.leeveygames.celestial.screen; import com.mojang.blaze3d.systems.RenderSystem; import net.leeveygames.celestial.Celestial; import net.minecraft.client.gui.GuiGraphics; import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.network.chat.Component; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.player.Inventory; public class LightArmorBenchScreen extends AbstractContainerScreen<LightArmorBenchMenu> { private static final ResourceLocation TEXTURE = new ResourceLocation(Celestial.MOD_ID, "textures/gui/LightArmorBenchGUI.png"); public LightArmorBenchScreen(LightArmorBenchMenu pMenu, Inventory pPlayerInventory, Component pTitle) { super(pMenu, pPlayerInventory, pTitle); Celestial.LOGGER.info("Creating Light Armor Bench Screen."); this.imageWidth = 176; this.imageHeight = 166; } @Override protected void init() { Celestial.LOGGER.info("Screen init."); super.init(); } @Override protected void renderBg(GuiGraphics guiGraphics, float pPartialTick, int pMouseX, int pMouseY) { Celestial.LOGGER.info("Render Background Method."); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F); RenderSystem.setShaderTexture(0, TEXTURE); guiGraphics.blit(TEXTURE, this.leftPos, this.topPos, 0, 0, this.imageWidth, this.imageHeight); } @Override public void render(GuiGraphics guiGraphics, int mouseX, int mouseY, float delta) { Celestial.LOGGER.info("Render Method."); renderBackground(guiGraphics); super.render(guiGraphics, mouseX, mouseY, delta); renderTooltip(guiGraphics, mouseX, mouseY); } }   package net.leeveygames.celestial.blocks.entity; import net.leeveygames.celestial.screen.LightArmorBenchMenu; import net.minecraft.client.gui.screens.inventory.FurnaceScreen; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.nbt.CompoundTag; import net.minecraft.network.chat.Component; import net.minecraft.world.Container; import net.minecraft.world.Containers; import net.minecraft.world.MenuProvider; import net.minecraft.world.SimpleContainer; import net.minecraft.world.entity.player.Inventory; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.inventory.ContainerData; import net.minecraft.world.inventory.FurnaceMenu; import net.minecraft.world.item.Item; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.state.BlockState; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ForgeCapabilities; import net.minecraftforge.common.util.LazyOptional; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; import org.jetbrains.annotations.NotNull; import org.jetbrains.annotations.Nullable; public class LightArmorBenchBlockEntity extends BlockEntity implements MenuProvider { private final ItemStackHandler itemHandler = new ItemStackHandler(3) { @Override protected void onContentsChanged(int slot) { super.onContentsChanged(slot); LightArmorBenchBlockEntity.this.setChanged(); } }; private static final int INPUT_SLOT = 0; private static final int OUTPUT_SLOT = 1; private LazyOptional<IItemHandler> lazyItemHandler = LazyOptional.empty(); public LightArmorBenchBlockEntity(BlockPos pPos, BlockState pBlockState) { super(CelestialBlockEntities.LIGHT_ARMOR_BENCH_BLOCK_ENTITY.get(), pPos, pBlockState); } @Override public @NotNull <T> LazyOptional<T> getCapability(@NotNull Capability<T> cap, @Nullable Direction side) { if(cap == ForgeCapabilities.ITEM_HANDLER) { return lazyItemHandler.cast(); 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