Posted December 22, 20213 yr Hi i made a block and i added ladder properties, but my block doesnt even put, i made the blockstate the same as the ladder with the N,S,W,E variants but nothing: package net.totis.totismod.block.custom; import net.minecraft.block.Block; import net.minecraft.block.BlockState; import net.minecraft.block.Blocks; import net.minecraft.block.HorizontalBlock; import net.minecraft.fluid.FluidState; import net.minecraft.fluid.Fluids; import net.minecraft.item.BlockItemUseContext; import net.minecraft.state.DirectionProperty; import net.minecraft.state.StateContainer; import net.minecraft.util.Direction; import net.minecraft.util.Mirror; import net.minecraft.util.Rotation; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.shapes.ISelectionContext; import net.minecraft.util.math.shapes.VoxelShape; import net.minecraft.world.IBlockReader; import net.minecraft.world.IWorld; import net.minecraft.world.IWorldReader; import javax.annotation.Nullable; public class BloodBlock extends Block { public static final DirectionProperty FACING = HorizontalBlock.HORIZONTAL_FACING; protected static final VoxelShape BLOOD_EAST_AABB = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 3.0D, 16.0D, 16.0D); protected static final VoxelShape BLOOD_WEST_AABB = Block.makeCuboidShape(13.0D, 0.0D, 0.0D, 16.0D, 16.0D, 16.0D); protected static final VoxelShape BLOOD_SOUTH_AABB = Block.makeCuboidShape(0.0D, 0.0D, 0.0D, 16.0D, 16.0D, 3.0D); protected static final VoxelShape BLOOD_NORTH_AABB = Block.makeCuboidShape(0.0D, 0.0D, 13.0D, 16.0D, 16.0D, 16.0D); public BloodBlock(Properties properties) { super(properties); this.setDefaultState(this.getDefaultState().with(FACING, Direction.NORTH)); } public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) { switch((Direction)state.get(FACING)) { case NORTH: return BLOOD_NORTH_AABB; case SOUTH: return BLOOD_SOUTH_AABB; case WEST: return BLOOD_WEST_AABB; case EAST: default: return BLOOD_EAST_AABB; } } private boolean canAttachTo(IBlockReader blockReader, BlockPos pos, Direction direction) { BlockState blockstate = blockReader.getBlockState(pos); return blockstate.isSolidSide(blockReader, pos, direction); } public boolean isValidPosition(BlockState state, IWorldReader worldIn, BlockPos pos) { Direction direction = state.get(FACING); return this.canAttachTo(worldIn, pos.offset(direction.getOpposite()), direction); } @Nullable public BlockState getStateForPlacement(BlockItemUseContext context) { if (!context.replacingClickedOnBlock()) { BlockState blockstate = context.getWorld().getBlockState(context.getPos().offset(context.getFace().getOpposite())); if (blockstate.matchesBlock(this) && blockstate.get(FACING) == context.getFace()) { return null; } } BlockState blockstate1 = this.getDefaultState(); IWorldReader iworldreader = context.getWorld(); BlockPos blockpos = context.getPos(); FluidState fluidstate = context.getWorld().getFluidState(context.getPos()); for(Direction direction : context.getNearestLookingDirections()) { if (direction.getAxis().isHorizontal()) { blockstate1 = blockstate1.with(FACING, direction.getOpposite()); } } return null; } public BlockState rotate(BlockState state, Rotation rot) { return state.with(FACING, rot.rotate(state.get(FACING))); } /** * Returns the blockstate with the given mirror of the passed blockstate. If inapplicable, returns the passed * blockstate. */ public BlockState mirror(BlockState state, Mirror mirrorIn) { return state.rotate(mirrorIn.toRotation(state.get(FACING))); } protected void fillStateContainer(StateContainer.Builder<Block, BlockState> builder) { builder.add(FACING); } } i dont know why my block isnt working but minecraft is not crashing or throwing errors...
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