Feroov Posted January 1, 2022 Posted January 1, 2022 (edited) I got a custom projectile that extends abstract arrow, its being used by my cannon entities, how can I change the knockback force of this to a greate amount, do I need to change something on my entity class or the projectile entity itself? One of the methods I use on my projectile entity is: @Override protected void onHitEntity(EntityHitResult entityHitResult) { Entity entity = entityHitResult.getEntity(); if (entityHitResult.getType() != HitResult.Type.ENTITY || !((EntityHitResult) entityHitResult).getEntity().is(entity)) { if (!this.level.isClientSide) { this.remove(RemovalReason.KILLED); } } if (entity instanceof LivingEntity) { LivingEntity livingentity = (LivingEntity)entity; if (!this.level.isClientSide && this.getPierceLevel() <= 0) { livingentity.setArrowCount(livingentity.getArrowCount() + 1); } if (this.knockback > 0) { Vec3 vec3 = this.getDeltaMovement().multiply(1.0D, 0.0D, 1.0D).normalize().scale((double)this.knockback * 20.6D); if (vec3.lengthSqr() > 0.0D) { livingentity.push(vec3.x, 0.1D, vec3.z); } } } Entity entity1 = this.getOwner(); DamageSource damagesource; if (entity1 == null) { damagesource = DamageSource.arrow(this, this); } else { damagesource = DamageSource.arrow(this, entity1); if (entity1 instanceof LivingEntity) { ((LivingEntity) entity1).setLastHurtMob(entity); } } if (entity.hurt(damagesource, 10.0F)) { if (entity instanceof LivingEntity) { LivingEntity livingentity = (LivingEntity) entity; if (!this.level.isClientSide && entity1 instanceof LivingEntity) { EnchantmentHelper.doPostHurtEffects(livingentity, entity1); EnchantmentHelper.doPostDamageEffects((LivingEntity) entity1, livingentity); } this.doPostHurtEffects(livingentity); if (entity1 != null && livingentity != entity1 && livingentity instanceof Player && entity1 instanceof ServerPlayer && !this.isSilent()) { ((ServerPlayer) entity1).connection .send(new ClientboundGameEventPacket(ClientboundGameEventPacket.ARROW_HIT_PLAYER, 0.0F)); } } } else { if (!this.level.isClientSide) { this.remove(RemovalReason.KILLED); } } } SOLUTION For those who might need in the future, in your custom projectile entity (asuming youve extended to abstract arrow entity) just call on the constructor this.setKnockback(); Edited January 1, 2022 by Feroov Quote
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