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Posted

Hey guys,

 

what would be the best way to store per-world data? With world I don't mean level but a conglomerate of all levels; so in my terminology a world is for example one of the elements in the single player world list. As far as I can see, capabilities can only be stored for single levels, but not for a whole world...🤔

Edited by Brokkoli3000

  • Brokkoli3000 changed the title to [1.18] Storing world data
  • Author

And the data of this capability will be accessible always because the overworld is always loaded on the server side?

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