Posted January 14, 20223 yr Hey guys, what would be the best way to store per-world data? With world I don't mean level but a conglomerate of all levels; so in my terminology a world is for example one of the elements in the single player world list. As far as I can see, capabilities can only be stored for single levels, but not for a whole world...🤔 Edited January 14, 20223 yr by Brokkoli3000
January 14, 20223 yr Author And the data of this capability will be accessible always because the overworld is always loaded on the server side?
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