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(1.16.5 MCP) Redundant texture list for particle mymod:myparticle


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Posted (edited)

so i made a particle but when i enter in the world it crashes (yes i did register the ModParticles class in Main class)

 

lightning_particle.json file

{ "textures": [ "modid:lightning_particle" ] }

 

ModParticles class:

public class ModParticles {

    public static final DeferredRegister<ParticleType<?>> PARTICLES = DeferredRegister.create(ForgeRegistries.PARTICLE_TYPES, Main.MOD_ID);

    public static final RegistryObject<BasicParticleType> LIGHTNING_PARTICLE = PARTICLES.register("lightning_particle",
            () -> new BasicParticleType(true));
}

 

LightningParticle class:

@OnlyIn(Dist.CLIENT)
public class LightningParticle extends SpriteTexturedParticle {

    protected LightningParticle(ClientWorld world, double xCoord, double yCoord, double zCoord, double motionX, double motionY, double motionZ) {
        super(world, xCoord, yCoord, zCoord, motionX, motionY, motionZ);

        float f = this.rand.nextFloat() * 1.0f;
        this.particleRed = f;
        this.particleGreen = f;
        this.particleBlue = f;
        this.setSize(0.1F,0.1F);
        this.particleScale *= this.rand.nextFloat() * 1.1F;
        this.motionX *= (double) 0.02f;
        this.motionY *= (double) 0.02f;
        this.motionZ *= (double) 0.02f;
        this.maxAge = (int)(20.0D / (Math.random() * 1.0D));
    }

    @Override
    public IParticleRenderType getRenderType() {
        return IParticleRenderType.PARTICLE_SHEET_OPAQUE;
    }

    @Override
    public void tick() {
        this.prevPosX = this.posX;
        this.prevPosY = this.posY;
        this.prevPosZ = this.posZ;
        if(this.maxAge-- <= 0)
        {
            this.setExpired();
        } else {
            this.move(this.motionX, this.motionY, this.motionZ);
        }
    }

    @OnlyIn(Dist.CLIENT)
    public static class Factory implements IParticleFactory<BasicParticleType>
    {
        private final IAnimatedSprite sprite;

        public Factory(IAnimatedSprite sprite)
        {
            this.sprite = sprite;
        }

        @Override
        public Particle makeParticle(BasicParticleType typeIn, ClientWorld worldIn, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed) {
            LightningParticle myParticle = new LightningParticle(worldIn,x,y,z,xSpeed,ySpeed,zSpeed);
            myParticle.setColor(1.0f,1.0f,1.0f);
            myParticle.selectSpriteRandomly(sprite);
            return myParticle;
        }
    }
}

 

ParticleEvent class:

@Mod.EventBusSubscriber(modid = Main.MOD_ID)
public class ParticleEvent {

    @SubscribeEvent(priority = EventPriority.LOWEST)
    public static void registerParticles(ParticleFactoryRegisterEvent event)
    {
        Minecraft.getInstance().particles.registerFactory(ModParticles.LIGHTNING_PARTICLE.get(), LightningParticle.Factory::new);
    }
}

 

Edited by ElTotisPro50

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