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Error loading the server, cannot open forge installer.


Disturbd

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I downloaded 1.12.2 universal jar and cannot open it, when I try to start the server it shows this. 

04.02 23:20:23 [Multicraft] Received start command
04.02 23:20:23 [Multicraft] Loading server properties
04.02 23:20:23 [Multicraft] Starting server!
04.02 23:20:23 [Multicraft] Loaded config for "Custom.jar (Upload and use your own JAR)"
04.02 23:20:23 [Multicraft] Updating eula.txt file
04.02 23:20:24 [Server] INFO We appear to be missing one or more essential library files.
04.02 23:20:24 [Server] INFO You will need to add them to your server before FML and Forge will run successfully.java.lang.ClassNotFoundException: net.minecraft.launchwrapper.Launch
04.02 23:20:24 [Server] INFO at java.net.URLClassLoader.findClass(URLClassLoader.java:382)
04.02 23:20:24 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:418)
04.02 23:20:24 [Server] INFO at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:352)
04.02 23:20:24 [Server] INFO at java.lang.ClassLoader.loadClass(ClassLoader.java:351)
04.02 23:20:24 [Server] INFO at java.lang.Class.forName0(Native Method)
04.02 23:20:24 [Server] INFO at java.lang.Class.forName(Class.java:348)
04.02 23:20:24 [Server] INFO at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.run(ServerLaunchWrapper.java:52)
04.02 23:20:24 [Server] INFO at net.minecraftforge.fml.relauncher.ServerLaunchWrapper.main(ServerLaunchWrapper.java:34)
04.02 23:20:24 [Multicraft] Server shut down (starting)
04.02 23:20:24 [Multicraft] Not restarting crashed server.
04.02 23:20:24 [Multicraft] Stopping server!
04.02 23:20:26 [Multicraft] Looks like a crash, check the server console. Return value: 1
04.02 23:20:26 [Multicraft] Server stopped

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    • So the default PlayerModel contains this code here to set the players arms to slim   if (pSlim) { $$3.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, pCubeDeformation), PartPose.offset(5.0F, 2.5F, 0.0F)); $$3.addOrReplaceChild("right_arm", CubeListBuilder.create().texOffs(40, 16).addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, pCubeDeformation), PartPose.offset(-5.0F, 2.5F, 0.0F)); $$3.addOrReplaceChild("left_sleeve", CubeListBuilder.create().texOffs(48, 48).addBox(-1.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, pCubeDeformation.extend(0.25F)), PartPose.offset(5.0F, 2.5F, 0.0F)); $$3.addOrReplaceChild("right_sleeve", CubeListBuilder.create().texOffs(40, 32).addBox(-2.0F, -2.0F, -2.0F, 3.0F, 12.0F, 4.0F, pCubeDeformation.extend(0.25F)), PartPose.offset(-5.0F, 2.5F, 0.0F)); } else { $$3.addOrReplaceChild("left_arm", CubeListBuilder.create().texOffs(32, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, pCubeDeformation), PartPose.offset(5.0F, 2.0F, 0.0F)); $$3.addOrReplaceChild("left_sleeve", CubeListBuilder.create().texOffs(48, 48).addBox(-1.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, pCubeDeformation.extend(0.25F)), PartPose.offset(5.0F, 2.0F, 0.0F)); $$3.addOrReplaceChild("right_sleeve", CubeListBuilder.create().texOffs(40, 32).addBox(-3.0F, -2.0F, -2.0F, 4.0F, 12.0F, 4.0F, pCubeDeformation.extend(0.25F)), PartPose.offset(-5.0F, 2.0F, 0.0F)); } And that's got me thinking. If I can't replace the whole model in one fell swoop, what if I replaced each individual limb with my models mesh definitions? Note: It was crazy. The createMesh method in PlayerModel could not be @Overriden and addOrReplaceChild just makes changes to a new model that uses the original as a base.     However, I did render my model using this   final toatestentity idk = entities.toatest.get().create(p.level()); Minecraft.getInstance().getEntityRenderDispatcher().getRenderer(idk).render(idk, 0f, pTicks, stack, buffer, paLights); However that just uses the render from the entity I used to test getting the model to render in the first place. I don't want to do that. I want to fully replace the player model which this doesn't actually do (I don't think?).  Maybe it'd just be best to render my model as a new layer and make the base player model invisible? Maybe I'll take a look at how armor is rendered to move with the player so I won't have to make my own animations? Idk, I'm really set on figuring this out though.
    • AT Launcher works just fine
    • Make a test with another Launcher like MultiMC or AT Launcher  
    • https://mclo.gs/EZ0jeA2
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